Withering Rooms v1.19 (2023-11-14)
A new area - the Subterranean Grove - has been added to the bottom floor of the Labyrinth. This area includes a new NPC that can respec your character. This means you no longer have to wait until New Game + to respec - now you can do it as soon as Chapter 2.
Additionally, several new outfits were added:
Medusa Head - found in Subterranean Grove
Necromancer Helm - found in Labyrinth Jail Cells
Top Hat - found randomly in Chapter 1/2, or for sale by Tomos in Chapter 3+
Music mix has been improved
Added a new haunting to the Valley Forest
Reduced judder in Nightingale's run
Some Japanese translation improvements courtesy of community members Ava Wade and Lapinyan
The Bug Report and Input menus are now translated to Japanese
Fix the upgrade ring screen closing immediately when using Japanese
Fix some curses on random rings actually being blessings
Fix a softlock that could occur when using the Item Shortcut Menu just as you enter a cutscene
Fix the Recall Shrine not working when dying in the arena with a follower such as Nightingale's Creature in some circumstances
Fix using the Pocket Mirror during Chapter 1 in New Game+ resulting in a black screen
Fix allies like enchanted armor sometimes never unblocking doorways or getting "lost"
Fix being able to move/interact when the game is returning to title
Fix untranslated Gatehouse Residence room title in Chapter 2 appearing on map
Fix several New Game + quests not completing when the item required was already in your inventory
Fix Nightingale's Creature being affected by the use of Fashion Records
Fix repeatedly editing the key bindings sometimes resulting in a corrupted keybind file
Fix some instances of options reflecting the previous language when a new language is selected
Fix Corpulent Zombie flashing/unflashing after death when the game is paused or the Item Shortcut Menu is active
Fix Enchanted Candlestick projectile continuing to travel far off-screen
Fix several places where changing the language wouldn't immediately affect text already on-screen
Fix the New Game + boss leaving a bright light behind after death in some circumstances
Fix the New Game + boss head not being able to be hit by certain projectiles such as jars
Fix mirrors having a distorted reflection when viewed from odd angles, such as when using Fixed Camera Mode
Fix the Foyer floor reflection looking odd when resolution scaling or blurring was in effect
Withering Rooms 1.18 (2023-11-3)
Fix an issue introduced in 1.17 where the level up screen could instantly close when using a controller
Added the Puzzle Oracle, a device that will instantly solve a puzzle(before breaking). The price goes up with each purchase. Available for sale from the very first merchant.
To prevent confusion for new players who may inadvertently turn it off, the Show HUD option is now unlocked only after completing the game
The Organ Processing room clue is now placed in the Clues category and can be re-read
Added a stockpile of photographic plates to the Gatehouse in Chapter 2
Fix Idol Keepers bursting through locked or broken doors
Fix the ingredients for crafting hearts for Nightingale's Creature not being valid items
Withering Rooms 1.17 (2023-11-2)
Added the Apprentice's Candlestick, a reusable spell tool that creates a small ball of flame in front of the caster, which can be found starting in Chapter 1
On High/Very High graphics settings, the background blurs out when in the inventory or viewing new items to make text easier to read
Your number of upgrades thus far is now displayed next to each stat type in the level up screen
Enemies that die in doorways fall into the room
Improve Advanced Wretch Gate dissipation FX
The game no longer responds to input when not focused
Optimized memory use, loading and saving speed
Improvements to Fixed Camera Mode angles and spacing
Danger status effect now stays visible until cleared by healing
Length of invulnerability when Danger status takes effect reduced from 4.5 seconds to 3 seconds
Magical healing effects, such as Healing Barrier or vampirism, no longer work when in Danger
Increased Pipe speed
Gold Bear Ring, Silver Bear Ring and Rabbit's Heart Ring have been buffed
Monsters are more aggressive when exiting doors
Shield durability calculation has been changed to give additional durability for poise, and the Shield Ring's effect has been increased
Increased the radius of Corpse Explosion
Increased the spell toll reduction associated with leveling Weirdness
The Doll in Chapter 2 has double the health
Nightingale's Creature has dramatically higher health and damage(and higher scaling with upgrades)
Apprentice's Candlestick and Throwable Knife are both sold by the Masked Man in Chapter 1, meaning spell/projectile only runs are viable from the start of the game
Curse Rot immediately impacts health upon acquiring, rather than waiting a second
Warding Candle healing ramp has been speed up, but the speed resets when acquiring Curse Rot
Fix several instances of treasure chests being empty upon open
Fix NPCs near interactable items, such as Rose, sometimes resulting in a softlock upon speaking to them
Fix being able to talk to Margaret after she disappears during the Chapter 1 tutorial, potentially resulting in a softlock
Fix tutorial and quest messages disappearing when entering the pause menu
Fix equipping multiple resistance providing equipment potentially resulting in all damage being blocked for a particular damage type
Fix spell scaling not properly applying to: Summon Spears, Annihilation, Corpse Explosion
Fix enemies disappearing when they exit a room you are peeking into
Fix the doll occasionally becoming invisible
Fix some bosses, such as Beast Nightingale, not awarding a Blemished Bestiary Page
Fix ghosts and other enemies that leave residue behind not awarding a Blemished Bestiary Page
Fix being unable to click on a dialog option when an item icon is shown during the dialog
Fix Ancient Greek subtitles not appearing properly when playing in Japanese
Fix being rammed while exiting a room causing the player to teleport to the exit upon completion
Fix having two controllers plugged in resulting in both button prompts appearing instead of the active one
Fix L2/R2 prompts for Playstation controllers not using glyphs
Fix the default PS5 controller bindings not being able to use the D-Pad to navigate menus
Fix duplicated ladders in the valley basements
Fix the Noise Effect causing some dark effects, such as being hit with cursed energy, to have an odd bright appearance
Fix the NPC in the Organ Processing room not being responsive if wearing the witch outfit
Fix keys not being able to be found in the Blackett House on some seeds
Fix some story elements that require an enemy or NPC to be on-screen not working when playing in Fixed Camera Mode
In Fixed Camera Mode, combat stance no longer causes zoom
Fix an issue where peeking in Fixed Camera Mode could leave the camera in the peeked room
Fix odd behavior when trying to cancel out of the circus ticket purchase screen
Fix Nightingale's Creature Summoning Knife not reducing player to 10% health
Withering Rooms 1.16 (2023-9-28)
A new item class has been added - the Artifact. When activated, artifacts change Nightingale's behavior, or have a positive and negative effect associated with them. Any number of Artifacts can be activated at a time.
Several rings and amulets have been changed into artifacts, so they can be equipped and unequipped more easily without taking up ring/amulet slots:
Ghostly Ring -> Evasion Codex
Perception Ring -> Perception Codex
Guard Ring -> Guard Codex
Lantern Necklace -> Lantern Familiar
Nightingale Locket -> Nightingale Doll
Second Chance Ring -> Second Chance Brooch
Befouled Ring -> Befouled Head
Curse Ring -> Small Cursed Snuffbox
Robert's Ring -> Large Cursed Snuffbox
Closed Gaze Ring -> Closed Gaze
Inverted Gaze Ring -> Inveted Gaze
Additionally, a wholly new artifact has been added:
Flight Codex - allows Nightingale to run much more quickly but accumulates cursed energy while doing so
In order to make the game more fluid and fun, combat has been significantly revised:
All of Nightingale's actions now have points where they can be canceled out of to dodge, block, or run - this makes all actions in the game faster(and safer)
Healing items can now be used while walking or running
There is a new Danger status when Nightingale suffers a blow that would kill her - this reduces her to 1 health and gives her 3 seconds of invulnerability in order to find something to heal with
The i-frames on the Evasion Codex(formerly Ghostly Ring) have been dramatically increased, making it much easier to dodge and avoid attacks
Monsters no longer turn when Nightingale rolls or otherwise dodges past them, making rolling past monsters and attacking from behind possible
Monsters briefly slow down after attacking to open more windows for counterattack
Monsters take into account velocity when choosing to attack, making it easier to bait out attacks by changing direction suddenly or dodging
All melee weapons have been adjusted and rebalanced to be somewhat faster and more satisfying
Many monster attacks have been revised to be more dodgeable
Portable Crafting Kit
Craft spells and laboratory items anywhere(so long as no monsters are around). Purchase from Albert in the Byzantine Labyrinth in Chapter 2, 3 or 4.
All monsters now can drop additional loot, reducing the need to visit the shop for crafting supplies significantly.
Several new hauntings have been added for the extremely cursed. Most noticeably, it now rains blood outside.
Shield Ring - doubles the durability of shields
Necromancer's Ring - increases the health of summoned allies
Corrupted Meat - poisons Nightingale but adds +75 health, dropped by various enemies
A new accessibility feature - Sound Icons - has been added to the Audio Options menu, which adds icons to off-screen sounds such as footsteps, combat, gunshots and explosions
Film grain(called Noise Effect in the options) has been reimplemented as a procedural effect instead of a video. This means it has more variety, will no longer crash some machines, and is finally compatible with Steam Deck builds.
Significant memory optimizations mean the game works much better on machines with low VRAM.
Significant CPU optimizations should increase loading and performance for machines with slower CPUs.
The title screen loads much more quickly, with less time spent on a black screen, on lower end machines.
The bell toll at the Moonless Formless logo has been removed to save your ears.
In menus, the mouse cursor is now hidden once a gamepad is used, and is only shown again if the mouse is moved.
Nowhere now has a Comfy Chair and Remembrance Shrine in Chapter 1/2
Bleeding and poison now deal 30% health - previously they did fixed amounts per 100 health - this makes it much easier to predict their behavior
Healthy Roll heals 1% every 60 seconds, instead of 1 health
First Aid Kit heals 50% of health instead of 100%
Warding candles heal cursedness more smoothly and quickly
Shield durability scales more with poise and base durability increases with each NG+ level
Horace health increased and is now immune to poison/bleeding
When the maximum value of a stat such as health changes, the current value now scales proportionally
Burning Gentleman's flames go out on death
Many NPCs have more and rarer items for sale, and some now have a Sell option that did not previously
Instances where volumetric fog could still be seen when on lower quality levels, such as when outdoors, have been fixed(and the FPS in those areas will be higher now)
Fix vampirism only applying a single source of vampirism, instead of all of them - this meant wearing multiple pieces of equipment with vampirism was not effective previously
Fix cursed furniture transitioning into regular furniture occasionally causing furniture to become stuck halfway in the floor
Fix several instances where taking a photo could result in a black screen and softlock the game
Fix some enemies, such as the Cloaked Ghoul, being able to throw projectiles behind them
Fix holding a Torch while using the Curious Statue causing Nightingale to disappear
Fix Nightingale clipping through the door when unlocking it
Fix odd shadow/shading issues on several outfits with short hair
Fix some side attacks from monsters not turning fully before starting
Fix odd collision on Cursed Armor
Fix Angel (Greatsword) not doing damage with their sword
Fix Mad Witch having odd behavior when cornered near a wall
Executioner Wretches can no longer track the player when a spirit twig is used
Fix Zombie Knight's wall charge not doing damager
Fix Executioner Wretch's kick not doing damage
Fix various enemy attacks not triggering as often as they should
Fix collision on Skinned Witch making it hard to do heavy attacks against her
Fix some missing textures and models introduced in v1.13's asset optimizations
Fix odd camera behavior when using a ladder in Chapter 2
Withering Rooms 1.15 (2023-8-21)
Hotfix for treasure inventory display freeze introduced in 1.14.
Withering Rooms 1.14 (2023-8-19)
Hotfix for a crash introduced in 1.13.
Withering Rooms 1.13 (2023-8-18)
The game now has a Language Options menu, and in addition to English (US) supports:
Japanese (work in progress)
The Japanese translation is a community supported effort and work on it is ongoing. At this time, customer support can only be provided in English.
If you are fluent in both Japanese and English and want to help, please reach out to email@example.com or join the Discord. Report translation errors in-game by pressing the / key or using the option in the pause menu.
Support for additional languages is underway. Please reach out if you are able to help with translations.
Fix Healing Barrier not scaling properly with spell damage
Fix the New Game+ boss being able to re-challenged in a broken state
Fix "blemishing" bestiary pages with the Book of Burdens not displaying the new bestiary page on pick up
Fix the flamethrower occasionally gaining an odd/incorrect hitbox
Fix the Burdened status effect and Possessed Chest/Painting not playing sounds
Withering Rooms 1.12 (2023-8-13)
In the Burial Ground, you can now turn in your "blemished" bestiary pages earned while defeating new monsters while holding the Burdened Book for a series of new item rewards:
Closed Gaze Ring (Curious Ring)
Cat Ears (Light Headwear)
Rust Cloak (Light Outfit)
Cursed Armor (Heavy Outfit)
Cursed Helmet (Heavy Headwear)
Moonless Formless Ring (Curious Ring)
"Drink Me" Potion (Tool)
"Eat Me" Cake (Tool)
The game has a new audio mix with mastered music, ambience and vocals. Overly harsh or loud sounds should be reigned in by a new mixing setup with additional compression. This is still in progress. Please press / to report sounds that are too loud or quiet on your setup.
Quest display has been overhauled to include a small picture. Many additional quests have been added to help guide and remind the player of what needs to be done.
Due to asset optimization, the game install size has been reduced by ~800mb
A Target 30 FPS graphics option now exists on Steam Deck(off by default) to conserve battery
Improved arm tracking for gun toting enemies such as Graverider or Valley Zombies
All Hagsacks now have a unique icon
The appearance of the Mourning Veil and Christmas Ghost Robe have been improved
Clowns now use a Yorkshire dialect
The Little Wretch now has improved animation and behavior, such as running away after being hit
Blackett House has proper sounds now, including muffled screams and laughter
Shields push combatants away on block and hitting a shield results in extra pushback, helping keep foes separated when blocking
Nightingale is no longer affected by hit pushback while rolling, making it easier to roll past enemies
The Bloody Bell is no longer a left hand item, and scales with spell damage
Enchanted Candlestick and Bloody Bell are now upgradeable
Valley Zombies are more likely to fire their guns
Damage of Mad Witch & Cursed Armor decreased
Health of Mad Witch decreased
Damage & health of Chapter 4 bosses increased
Aborted Experiments have been slowed down
Fix periodic crashes introduced in 1.11 while "Noise Effect" is enabled
Fix followers such as the Doll having trouble entering the room where the player is
Fix instances of odd collision introduced in 1.11
Fix Spell Toll not being charged properly
Fix some Guardian Chests not opening even after all nearby monsters dead
Fix the Church Basement metal door being enterable when power is off
Night Mother Doll not blocking many types of damage fixed
Fixed significant stat display inaccuracies for resistance and damage
Fix Spirit Form not affecting default clothes
Several typos have been fixed
Fix the Cloaked Ghoul's lights being visible inside the wardrobe when hiding on Very high graphics level
Fix greying of the skin due to cursedness not affecting freshly equipped outfits
Fixed some rare instances of important furniture not spawning
Withering Rooms 1.11 (2023-7-30)
"Church of Burdens/Infinite Arena Update"
Book of Burdens
Unlock "hard mode" by picking up the Book of Burdens. In addition to making monsters much more deadly, you'll also be stalked by a new monster - the Burdened Brother - that can appear anywhere when you least expect it. When defeating a monster while holding the book, your bestiary entry is inverted and you receive a new item - Dream Essence. Toss the book away when things get too tough.
Enter the new Church of Burdens area in New Game + to create Nightingale's Creature. This new ally can be strengthened using Dream Essence collected while holding the Book of Burdens. Use the Summoning Knife to summon the creature to wherever you are. Pick the creature's playstyle - should they stay behind you, stay on the other side of your foe, protect you, or patrol the room independently of you? Craft an arsenal of weapons, shields and spellcasting tools and equip them in either hand. Set up a healer with a ranged fire attack or a dual sword wielder to accompany you on your journeys.
In New Game +, you can now enter the the Church of Burdens and the Burial Grounds. You'll meet two new NPCs and can unlock a new ending.
Infinite Customizable Arena Matches
After completing the first 10 arena matches, you now unlock infinite customizable arena matches that award league points. Pick the monster pools, enchantments, number of monsters and music. Join with monsters in a team battle.
Fixed Camera Mode
After completing the game once, you now unlock Fixed Camera Mode. Similar to classic horror games, the camera will frame the scene in different ways as Nightingale moves through it. As this is a new feature, please file a bug if you see anything odd.
Curious Statue (Left Hand), found in Chapter 2 and beyond - allows Nightingale to briefly turn into a statue, making her invulnerable as well as causing huge poise damage to any monsters who melee attack her
Slowed status effect slows enemies more
The rarely used Swap Places spell has been replaced with the new more useful Healing Barrier - this creates a sigil on the ground that protects you from ranged attacks and heals all allies
The Butcher Surgeon has a bandaged appearance in Chapter 1
Fixed Resolution Scaling so it properly downscales again instead of shrinking
Fix the Fashion achievement not unlocking properly upon finding 10 outfits
Cursed Armor now drops a bestiary entry
Fixed odd giant Night Mother Blade hitbox
Fixed background elements being 1 frame behind where they should be
Fix the lobby not generating with a clerk desk and bell sometimes in Chapter 4
Fix some instances of dialog softlocks in Chapter 2
Withering Rooms 1.10 (2023-6-30)
"Church Basement & Blackett House Update"
Two large optional areas have been added to Chapter 4.
Church Basement and Central Station: Face new mechanical and electrical horrors while learning more about Priscilla Mostyn.
Blackett House: Explore a multifloor randomized end game labyrinth with new enemies, new traps, and a new boss while saving new characters Lyddie & Lettie and hunting for randomized Amulets.
You can now erase troublesome enemies from the dream using the Erasure Ritual. They will not show up on subsequent nights, but will reappear next New Game +.
Lyddie & Lettie
Central Station Logistics Machine
Scythe (Melee Weapon)
Lightning Mace (Melee Weapon)
Night Mother's Blade (Melee Weapon)
Enchanted Candlestick (Tool)
Erasure Ritual (Tool)
Randomized Amulets (Amulet)
Bell Helmet (Heavy Headwear)
Head Lamp (Medium Headwear)
Jailkeeper Head (Heavy Headwear)
Nightingale Amulet (Amulet)
The Night Mother quest now requires 5 items instead of 4.
The Byzantine Labyrinth is more maze-like, with blocked off doors and stairwells appearing in places other than the main hall
More likely to find Gun Powder in Chapter 3/4
Starry Greatsword does less curse damage
Floating Failures do less damage and have less bleed & poison tolerance
Health of Horace and Mannequin increased
Circus Mannequin Challenge rewards now require more damage at higher NG+ levels and is capped at 25 prize tickets
Fix the Options menu not appearing when activated from the Title Screen
Fix the MG08 Machine Gun not working
Fix Corpulent Zombie bestiary entry having the wrong stats
Fix the Chapter 4 Lobby NPC sometimes not appearing, or appearing outside of his normal spawn area
Fix Starry Flamethrower sometimes drifting off the center and no longer damaging enemies
Fix Enchanted Armor enemies not blocking when a gun is pointed at them
Fix some homing projectiles, such as Curse Orbs, flying towards the wall instead of their target under some circumstances
Fix monsters being able to enter locked boss doors under some circumstances
Re-added the Bloody Bell (Left Hand Item) to Blood Tower treasure tool after it was mistakenly removed(and was unobtainable)
Fix Lord Nobody of Nowhere sometimes not spawning at the correct location
Fix map in Byzantine Labyrinth sometimes showing doors that don't exist
Fix Horace being able to be pet in Chapter 3 Nowhere before being rescued
Fix the mannequin in the Circus skill game being able to be "killed" with enough damage
Fix an issue where left hand items could not be used after completing the initial tutorial under some circumstances
Fix the Cholera Clinic boss being able to be hit before starting the boss fight
Fix an issue where damaging a Jailkeeper's shield could impact your own left hand item's durability
Withering Rooms 1.16 (2023-9-25)
Withering Rooms 1.08 (2023-5-21)
Resolve a crash in the video playback system used in the "Noise Effect"
Outfits have been separated into head and body pieces with different effects that can be mixed and matched in any combination. The total number of looks Nightingale can have has gone from 19 to 396.
In addition to their normal effects, head and body outfits are now separated into Light, Medium and Heavy categories, each with impacts on Speed and base Physical Resistance.
Outfits and Fashion Records have been moved to their own section of the Pause Menu separate from Rings & Amulets.
Instead of a single filthy bag in the East Stairwell with an outfit in it, there are now many filthy bags distributed throughout each chapter, each with random head or body pieces. Several merchants now also sell outfits that did not previously.
Existing Outfits have been broken apart - i.e. you can use the Doll Bonnet and Doll Dress separately instead of the Doll Outfit.
Additionally, several new outfit items have been added
Blindfold (Light Headwear)
Spectacles (Light Headwear)
Bandages (Light Headwear)
Cowboy Hat (Medium Headwear)
Mourning Veil (Medium Headwear)
Big Initiate Hat (Heavy Headwear)
Vicar Helmet (Heavy Headwear)
Floral Dress (Light Outfit)
Adventurer's Outfit (Heavy Outfit)
Cloaked Ghouls are much more aggressive upon leaving wardrobes
Fix Arcane Salts and Weapon Upgrade Kit upgrades not being preserved in NG+
NOTE: If you lost these and would like them back, reach out to support and we can fix your save game
Fix an issue where Fashion Records could "double equip" on loading back in, leading to some item effects being stuck on even when the item was taken off
Fix Weapon upgrades being capped at +2(now +3) and Spell upgrades being uncapped(now capped to +3)
Fix an issue where double clicking a Fashion Record would not work when clicking the Equip button would
Fix Albert in the Labyrinth not actually giving you the Ancient Organ Chamber offering list
Fix items being able to be equipped during epilogues by double clicking
All items are unequipped upon entering epilogues now
Fix NPC in the Cholera Clinic having dialog choices crossed out
Fix an issue where looting barrels could cause Nightingale to briefly go inside them
Fix Harvest Field causing damage/blood FX on enemies
Fix skeletons still having glowing eyes after killing them and returning to the room later
Fix Twin Cages spawning in front of doors
Fix Graverider standing idle after death when returning to the room on the same night
Fix a duplicate ladder visible in the cottage basement
Fix an issue where the NPC in the Organ Processing room could return following nights
Melee weapons, guns, and spells can now be permanently upgraded using the new Weapon Upgrade Kit and Arcane Salts items. Each upgrade makes the item permanent and adds 8% more base damage, up to +3. These upgrades are distributed throughout Chapter 3 & 4.
The Organ Chamber and Labyrinth Organ Chamber now only let you level up 5 times. In Chapter 3 & 4, you can find schematics that let you level up additional times.
Purchase the Organ Chamber schematic in Nowhere starting in Chapter 3
Find the Labyrinth Organ Chamber schematic in the western Cave area starting in Chapter 3.
Find the Advanced Organ Chamber schematic in the church passage starting in Chapter 4.
Added a new item, the Safe Room Twig, which can be found starting in Chapter 2. Snap it to turn any smaller room into a safe room for 30 seconds.
Walls, doors and barricades now play FX/sounds when struck or shot.
Tall enemies, such as the Big Wretch, duck their heads when going through doors.
The appearance of doors in the Attic and Basement in all chapters have been improved.
Randomized Labyrinth rings now cannot generate with multiple similar improvements(i.e. +4 bleeding to melee and +4 poison to melee), and in some cases overly powerful positive and negative effects have been capped to a lower level.
Enemies proceed through doors much more quickly.
Doors are marked as "in use" when an enemy is walking through them and cannot be used by Nightingale.
Enemies are much more aggressive when coming out of doors, in some cases launching surprise attacks.
Enemies are much more aggressive when waking from paralysis.
Dafydd(the gun wielding zombie in Chapter 1) has had his behavior adjusted to fire his gun more often but give the player more time to stop him.
Fix an issue where removing items that had negative effects could leave those negative effects in place.
Fix the "Knife" prize at the prize wheel not making the player bleed.
Fix an issue where enemy attack cooldowns were fully reset upon seeing the player in some cases.
Some of the valley cottages in Chapter 3/4 now have basements, and one has a pub where you can gamble.
The Ambrosia Jar has been added to the game, only accessibly as a grand prize in the pub.
You can now report bugs directly from the pause menu.
Save game size has been optimized, particularly when carrying photos - this should help with stuttering when saving on lower end PCs
You can now sell photos to anyone, although you won't get as much money
Photos are hard capped to 8 in your inventory, and you cannot purchase more until you take or sell some
The maximum sales price for photos is 8 coins
Fix bug reports not properly filing when the save game was over a certain size
Fix some lighting issues that could occur outdoors on Steam Deck
Fix a crash that occur when using the teleport UI
Fix assigning items to the second and third pages of the radial menu having odd behavior
Fix the radial menu sometimes not displaying item quantities
Fix extreme screen shake when using the curse jar
Fix some character names missing from the map
Fix the Cholera Clinic boss being re-engageable after beating
Fix a rare graphics related crash on Steam Deck
Withering Rooms 1.04
The Item Shortcut Menu now has 3 "pages", allowing for up to 24 items to be bound
Fashion Records can be bound to Item Shortcuts
Monster health bars and statuses have been made much clearer and easy to see
Monsters are much more likely to engage with a Door Hex'd door
Monsters are much more likely to attack any player decoys
Monsters do a better job of switching targets
Monsters do a better job investigating rooms and not just turning out around leaving
Books reopen to the last page you picked up or were looking at
Bestiary shows the number next to each monster's name now
Can now purchase another shield when the current one is below 50% durability
Paralysis stays "active" until the monster is fully recovered, and their movement cooldowns are reset, to help prevent stunlocking
The amount of paralysis tolerance for most monsters has increased
Monster curse tolerance scaling in NG+ is higher
You can now use Ancient Blood to craft Organ Grease and Starry Flesh(in NG+)
Fix Spirit Twig still allowing monsters doing melee attacks to track
Fix an issue where using Fixed Seeds could lead to a black screen softlock under some circumstances
Fix memory leaks when dying frequently or quitting to title and loading back in
Fix visual artifacts outside the Gatehouse
Fix the Door Hex triggered FX not appearing
Fix mirror cracks in dark areas appearing bright
Fix swapping Left Hand items on/off making them disappear briefly
Fix last equipped tool not being re-equipped upon load back in
Based on community feedback about the controls changes in v1.02, further changes have been made:
The change to combine run/dodge/roll has been undone. Run and dodge/roll are separate buttons again.
Changes to the radial item shortcut menu:
For keyboard players, only bound to R now, not the middle mouse button
There is a Hold vs. Toggle option in the Input Options in case holding down the button while selecting items is uncomfortable
Keyboard hotkeys are back: you can now press the 1-8 keys to instantly save and recall shortcuts.
You can now display up to 5 of your favorite photos in Nowhere in the floating gallery.
A new area, Anne's Respite, has been added to the hedge maze in Chapter 1/2. Look for the entrance with stone surrounding it.
A new area, Bryn Bach Abbey Outskirts, has been added on the road to the arena.
The postprocess chain has been rewritten to be much faster - this will particularly help high resolutions such as native 4k where framerates may increase by as much as 40% depending on the graphics card
Volumetrics have been boosted in many areas, particularly in Chapter 1
Merry Band flags have been added to areas the Merry Band controls
Gentleman's Outfit has a much lower curse tolerance penalty
More First Aid Kits are distributed as random loot in Chapter 1
Fix the options.json and saves_options.json saving to the wrong place in some circumstances after v1.00. You may need to reconfigure graphics/input/etc. options. Please reach out to support if you have any issues.
Fix clicking on an item at the edge of the Inventory menu making it scroll, making it difficult to double click to equip.
Fix machine gun bullets not drawing.
Fix the Options menu not being useable with a controller during Chapter 0 and the initial tutorial.
Fix using Pocket Nowhere or Starting a New Night from a boss fight being possible(which can lead to odd behavior).
Fix several areas where Pocket Nowhere could be used when it shouldn't.
Fix map letters being cut off or displaying strangely for particularly small rooms.
Fix some controls such as Use Left Hand Item mapped to the space bar activating upon dismissing a new item/lore.
Fix the piano in the Seance puzzle becoming unusable upon an incorrect guess.
Fix Goat's Fashion Record being re-awarded in NG+.
The controls have changed - thanks to everyone who has given feedback on controls over the course of Early Access!
Hotkeys have been eliminated in favor of an 8-way radial quick select menu that pauses the action. Hold Middle Click (Mouse), R (Keyboard) or R1/RB to bring it up.
Dodging and running have been combined into a single button, mapped to Left Shift (Keyboard) or Circle/B (Gamepad). Tap while still to dodge, tap while moving forward to roll, and hold to run.
Reloading is no longer a button. Guns must be aimed to fire, otherwise they will reload.
Minimap toggle on Gamepad is now L1/LB.
The D-Pad now always works the same for movement as the Left Analog Stick, so you can use either.
Please try the new scheme before modifying the keybindings, and definitely give feedback via bug reports(press / in-game), e-mail or Discord if there's something you don't like!
Other Changes in 1.02
Fix an issue introduced in 1.01 where keybindings did not save
Fix some untranslated quest text in the Night Mother Quest series
Rogue Ring has been buffed: does 40% extra damage and works with either regular or heavy attacks
Added the Vampire Locket, an amulet which adds vampirism to your melee weapon - random loot in Chapter 3/4
Fix some strange IK moments when aiming the gun while not looking at any enemies
Fix a crash on some GPUs in some seeds on Chapter 4
A new area, the Cholera Clinic, has been added to game in v1.01. You can access it by defeating the optional boss on the Mostyn House roof starting in Chapter 3.
The Cholera Clinic contains:- A new boss with associated achievement- 3 new monsters- 2 new NPCs- Corpse Hand - left hand item that slows enemies- Cholera Patient Head - reusable projectile that deals poison damage- Necrotic Ring - 75% necrosis resistance- Unlucky Outfit- New puzzles
Other Changes in v1.01
A new item - the Coin Purse - has been distributed throughout each chapter and is infinitely purchasable in New Game+. These are permanent upgrades that allow you to keep an additional 10 coins upon dying each.
- Added 3 Expedition Note lore entries to the Byzantine Labyrinth- Pottery shards do scaling projectile damage now- Fix a hard lock when talking to Margaret after rescuing Felix- Fix a crash on some GPUs in Chapter 3 on some seeds- Fix a missing Bestiary entry for a pair of enemies in Chapter 4- Fix some treasure not awarding on interacting with the furniture- Fix music and ambient tracks always playing from the beginning, and sometimes not properly looping
A new Advanced Lab Manual can be found in the Organ Processing room in Chapter 2(or bought from Tomos in Chapter 3)
Curse Jar - Empty Jar + Spectral Remains
Elixir Jar - Empty Jar + Medicine Leaf + 2x Ancient Blood
A new Grease Lab Manual can be found in the church
Flaming Grease, Cutting Grease and Poison Grease which enhance melee weapon damage
Added the Rakesh Diary to New Game +, which unlocks additional laboratory crafting recipies
Gun and projectile damage have been tuned to make jars continue to be useful in Chapter 3 & 4
Fashion Records are now more gradually introduced throughout Chapter 1 & 2 rather than being all available for purchase at once - any that were missed can be purchased by Tomos in Chapter 3
Randomly generated rings now generate in a more balanced fashion, so no ring can generate with all low or all high stats
Nail and Paralysis traps no longer count as projectiles(and do not scale with projectile damage) - can now be found in the Tools section of your inventory
Floor traps can no longer be placed on top of each other
Only up to 3 floor traps of each type can be crafted and carried at a time
Certain valuable items, like the Shotgun Shell, Webley Bullet, and Grenade, now no longer spawn when already possessed in large quantities
Optimized volumetric fog in reported situations where it would previously be very slow at high resolutions or high MSAA - you can help identify areas that are still slow by pressing / to report a bug
Randomly generated rings now each have a custom appearance
Fix an issue where the New Game + boss could not be challenged again after leaving the boss area
A few item effects were doing a different amount of damage than they displayed in the inventory menu, which has been fixed
Fix the player being able to visit the Silent Study in Chapter 2 in New Game + (note: existing playthroughs will still be able to access it, but subsequent ones will not)
Fix an issue introduced in 0.98 where the Firework, Spirit Branch, and NG+ Projectile weapon would not fire
A new quality level for the Graphics Options has been added - "Very High".
The "Very High" quality level enables volumetric lighting for all rooms. This effect is more subtle in brightly lit areas but affects outdoor and dark/dusty areas dramatically.
If you are on a desktop PC and were previously on "High" your setting will automatically be set to "Very High", as most gaming PCs should be able to run the new setting well - adjust it back down or turn down another setting(such as resolution scale or anti aliasing level) if you encounter performance issues. Steam Deck continues to default to "High".
The NPCs in the Attic Prison and East Attic Stairwell in Chapter 3 & 4 now sell items relevant to Spell and Melee respectively
Added the Spiked Coffin Shield, which inflicts bleeding build up on those who attack you while blocking with it
Shield durability now increases with Poise
Poise damage no longer counts against shield durability
The transition to blocking has been made faster and smoother
The transitions into and out of melee attacks has been faster and smoother
The Old King boss is no longer repeatable, and drops more Ancient Blood
Monsters now gain a brief window of poise invulnerability(also known as hyperarmor in other games) after their poise breaks to help prevent them from becoming stunlocked
Bloody Ring now inflicts much less bleed buildup on the wearer
Gold Hunter's Ring has a lower boost to Projectile Damage
Castle Ring gives less Poise
The church boss has been made more fair for pure melee builds
Fix the Peephole puzzle not being completable after 0.96 in Chapter 4
Fix the Trickster Initiate bestiary entry not being awarded upon picking up their ashes
Fix the Grave Knight not doing damage while carrying a grave
Fix Poncer's Chess 3 not spawning in Chapter 3 and beyond
Fix an issue where a shield breaking could cause another left hand item to break in some rare situations
Fix an issue where the epilogue outfit would show in the inventory during an epilogue
Fix some visual issues with Epilogue A
Fix a spurious 'Equip' button being visible on the title screen options menu
Fix the Byzatine Labyrinth achievement not triggering if first accessed via the Cave
Fix an issue where some NG+ events would not play, or would play early
Fix "The Wretch King wants 3 Corrupted Fingers" not clearing in some circumstances(note that current games will retain this quest until completion)
Fix the arena allowing saves just before and just after a match where it shouldn't be allowed
Fix not being able to click on unused save game slots when creating a New Game
Fix the hotkey icon overlapping with the remembered/permanent icon for items
Fix an issue where Pocket Nowhere would not work in Chapter 2 of New Game+
Fix an issue where the residents of the church would slowly drift out of their seats if left idle for a long time
Note: This build fixes a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8".
Fix a progression issue in the basement in Chapter 1 introduced in v0.96 where all wall numbers mistakenly read "8"
Fix an issue where the roof boss in Chapter 3 could not be re-activated after fighting once and then leaving
Fix an issue where Nightingale or friendly party members could be stuck in a "moving right" or "moving left" state after being hit through a room by a melee attack
Fix an issue where more ghosts than intended could spawn into the same room in the Hedge Maze
Fix an issue where the Arena was not marked 'safe' and so could have interlopers crashing the party from other rooms
Fix an issue where you could not place traps or warding candles on the scaffolding above the poison pits at the bottom of the Byzantine Labyrinth
Fix hiding being interrupted causing, in rare circumstances, monsters to not be able to see Nightingale until she hides again
Fix the wording on the Ascended achievement to read "level up 40 times" instead of "reach level 40"
Fix cases in Chapter 3 & 4 where a ? would mistakenly appear on the map even after finding all treasure
Fix an issue where starting a new game after loading a save could cause an issue in the initial tutorial
Fix an issue where the Golden Spear could be picked up multiple times
Fix an issue where the Floating Failure in Chapter 3's secret passage died from the poison pool beneath her
Fix an issue where the King's Eye would repeatedly play a "rock crumble" sound when in a cursed room
Added a full Map(a long requested feature) to the Pause Menu
Additional icons have been added to the map
An icon key, along with the names of NPCs in a room, can be found in the upper right of the full map
Changed Nowhere portals - there is now a single portal with a menu that lets you pick your destination
This means Lower Nowhere has been removed from Chapter 2 (RIP)
Added a new area to the Cave in Chapter 3 and beyond, along with a new method of obtaining the Night Mother Outfit
To address concerns about being locked out of witch training in Chapter 3 and beyond, added a witch trainer NPC to the Attic Prison, as well as a secret passage
Added the Observatory to the Attic in Chapter 3 and beyond
Added the Observatory to the Attic in Chapter 3 and beyond, along with a new monster(the King's Eye)
The Labyrinth areas have been made smaller, with more densely clustered background objects
The Cottages have had more objects added to them, such as searchable barrels
Removed the Pocket Mirror curse toll
Paralysis Traps and Eye Sigil Traps are dispellable with a Warding Candle
Fix Iron Maidens not working properly(unable to be closed from the inside)
Fix an issue where some actions, such as taking a photo, would not work when FPS are low
Fix the Second Chance ring continuing to work over and over without breaking after dying once with a Recall Shrine activated
Fix a chance for items like Strange Coins not being able to be found in cursed chests on subsequent nights
Fix Eye Sigil traps not activating
Most bosses now drop a new item upon first defeat - the Remembrance Tear, which can be used at Remembrance Shrines for additional remembered item slots - if you've already defeated a boss, you should find the Remembrance Tear in your inventory upon loading into this version
Up to 10 Starry Remembrance Tears, which also can be used to gain additional remembered item slots, can be purchased in New Game Plus
Added the Guard Ring, which can be found in Chapter 3 and beyond, which reduces damage taken as long as your poise is unbroken, and dramatically increases damage on any attacks that break your poise
The effectiveness of shields is now improved with additional Poise (1% per point of Poise)
The amount of Ancient Blood needed to level up in the Labyrinth Base Camp has been significantly reduced for later levels
Arena battles now award coins upon completion
The final arena battle has had its difficulty somewhat reduced
Skeletons no longer can pass Warding Candles, like other enchanted armor
Priscilla's Ring has a different function - it now converts curse damage received to physical damage
Night Mother Outfit has less poise reduction
Remembered items have a different icon from permanent items now, and a different color for their text description
Improved the appearance of the Cursed Ring and Robert's Ring
Increased the mashing buffer when picking up items to reduce accidental item description skips
The toggle legibility button has been renamed to "Typeface" for lore items and has been made more obvious
Fix an issue where after purchasing Fashion Records, loading a save may result in a black screen under some circumstances
Fix the appearance of monster health bars when playing in a non-standard aspect ratio
Fix icons being misaligned when Remembering items
Fix an issue where sometimes item displays would not fully scroll to the top
Fix an issue where an older version of the game could load a newer save(and subsequently get in a bad state)
Fix an issue where Skeletons, once resurrected by a Necromancer, could not be killed
Fix the Fashion Record display reading 0/0
Added a "comfy chair" to Study, Upper Parlor and (Chapter 3 and after) Nowhere - this will gradually heal your cursedness without using a Warding Candle, as well as allow for an extended interaction with any dogs in the room
The game better supports non-16:9 aspect ratios:
The HUD and select other UI take up the whole screen on Steam Deck(which is 16:10)
Ultra wide (21:9 and 48:9) displays work properly now, displaying faded black bars at the edges of rooms and during cutscenes
Reduced Flame Soldier health by 40%
The Firework now has a limited travel distance before exploring, so it can no longer go across the entire room
The price of previous seasonal outfits sold by Tomos has been reduced, and seasonal outfits now have (mild) stat effects
Your summoned Decoys and Green Shrine mirror Nightingales now wear the outfit you were wearing when you made them
You can now press the divide slash on the numpad or backslash to file a bug report in addition to / - if you couldn't file a bug report before try again please!
Item descriptions have been slightly visually rearranged to make more room and the font size for their description increased
Added sounds for the Mudmen
You can now peek through basement (crouch only) holes and open Labyrinth jail doors
The appearance of held jars has been improved, and no longer causes a flickering effect when the lantern is held alongside one
Added FX to hitting stone enemies
Hunting NPCs now play their hunt cinematic after you finish purchasing, so you can more easily purchase multiple organs at a time
The NPC in the East Attic Stairwell in Chapter 3 and beyond now has a hunt cinematic
Fixed an issue where the Nail Trap and Paralysis Trap would trigger instantly when wearing certain costumes and sometimes would not show their FX
Fix an issue where some NPCs such as Felix in Storage would not move properly until starting a new night under some circumstances
Fix Fashion Records clearing your left hand equipped item
Fix an issue where the caged ghoul in the tutorial could cause a softlock under some circumstances
Fix the Masoleum and Cemetery gates swinging open unexpectedly upon returning to them
Fix the Stone Armor not playing an animation when being enchanted
Fix an issue where question marks would appear spuriously on the map in the Barricaded Rooms of Chapter 3 and any spawn room with a present table
Fix an issue where some enemies, such as the Corpulent Zombie, would not turn around and attack when shot from a distance
Fix an issue where the Broken Shotgun could be found multiple times
Fix an issue where you could become stuck in the Curse Form animation, or various status effect animations
Tomos now sells 5 Fashion Records in Chapter 2 and beyond - these items let you capture and recall equipped item loadouts so you can rapidly switch between, say, an "Exploration" ring/outfit setup and a "Melee" ring/outfit setup
A new area has been added to the Labyrinth mid level - the Labyrinth Market Street
A new NPC - The Fetid Hag - has been added to one of the Labyrinth jail cells
She sells Hagsacks, which are Permanent, give you the items inside upon use, and come in three varieties:
Gold Hagsack - lets you store gold and retrieve it from the sack after dying or whenever needed
Tool Hagsacks - store a collection of useful items, such as the Spell Hagsack that contains 12 scrolls/books - great for if you run out of consumables and are not near a crafting station
Prize Hagsacks - these are guaranteed to give you a ring or other item you don't have
A new NPC - Eira the Finger Collector - has been added to one of the buildings along Labyrinth Market Street
She can upgrade your Labyrinth rings - strengthening their Blessings and weakening their Curses - up to a max of +3
A new monster - Sage Armor - has been added to the Labyrinth Market Street
The Old Shield left hand item has been added, and can be found in the Labyrinth and in the Melee Hagsack
The Mirror shield now blocks 25% physical damage
The Night Mother Disciple boss has been given new attacks to deal with projectile users
Labyrinth rings no longer generate with effects that cancel each other out, i.e. +10 Poise and -10 Poise
When Possessed Books attack neutral enemies, they become angry at you instead of the book
The Hedge Maze tunnels are now peekable
Fix an issue where Labyrinth generated rings could sometimes "double" in inventory upon save/load and progression to NG+
Fix an issue where some projectiles like gunshots could interrupt other projectiles like the Curse Ball
Fix an issue where Corpse Hex goop could be left in the air(hopefully this is fixed forever now)
Fix an issue where the Night Mother Disciple would appear in her idle pose after dying and returning to the room
Fix an issue where the top category could get cut off when scrolling around a list of items
Fix the Befouled Ring stacking damage when the game is paused
Fix an issue where the team spoofing behavior of Outfits like the Zombie Outfit could stick around after saving/loading and removing the Outfit
Fix the view of the Blood Tower from the Belltower appearing black
Fix a visual glitch when climbing down from the roof in Chapter 3
Fix an issue where the enemies in the Blood Tower Second Floor could mistakenly be talked to
Fix an issue where the Inverted Gaze ring could become permanently inverted
Fix some shields not properly losing durability upon being hit
Fix an issue where the Labyrinth Knight could not leave rooms
Fix a way you could get stuck in Chapter 2 and Chapter 3 in NG+ when using Pocket Nowhere
Bug Report Note: The server infrastructure for bug reporting has been improved, and should work for those people that could not report bugs previously. If you had trouble filing bugs in the past, please try pressing / to file a bug report next time you see something wrong!
Added the Spirit Branch, a reusable spell casting wand that can help caster builds if they run out of spells, can be found as random treasure in the Labyrinth in Chapter 2 and beyond
The December Seasonal outfit has been added to the game(inspired by A Christmas Carol), and can be found in the filthy bag in the East Stairwell until Dec. 29.
Enchanted Armor/Dolls are now limited to a maximum of 3 at any time, and the one with the least health(or oldest if they all have the same health) will disenchant upon enchanting a fourth
The Masoleum puzzle at the end of Chapter 1 has been made clearer
Enemies no longer try to attack Possessed Books
Warding Candles now proc once per second again to avoid Curse Rot flipping, but still retain their accelerating healing behavior from previous versions
Labyrinth spear traps have a longer reset time
All items appear under sub categories in the inventory menu now, such as "Melee Rings" or "Projectiles", to better help you find items
All previous seasonal outfits are now for sale all of the time by Tomos in Chapter 2 and beyond, instead of only one being available at a time
Removed a public domain 1909 song from Chapter 4 which was causing an illegitimate content ID claim for VODs of the game on YouTube (sigh)
Small audio/visual fixes for: Black Book spell(cast sound), First Witch(clipping on knife in cinematic), Basement East Stairwell(secret passage visible in doorway), Rotted Initiates(added footsteps), Worshippers(added footsteps)
Fix an instance where enemies could be "double spawned" upon loading back in
Fix a case where using a Spirit Twig under some conditions could result in being permanently invisible to enemies
Fix Mr. Coffins being inaccessible in Chapter 2 if you did not engage with him in Chapter 1
Fix Enchanted Armors being able to attack enemies, such as the Old King, during cinematics
Fix cases in the basement and attic where a ? would appear on the map despite no treasure remaining
Fix extra invisible stairs appearing on the map of the Wrong Room
Fix strange behavior of watchers outside the attic in Chapter 2 when hiding
Fix corpses blocking projectiles
Fix Puzzle Chests reopening upon entering a room
Fix the Vicar repeating lines after buying all of his stock in Chapter 2
Fix some doors, especially in the Labyrinth, causing Nightingale to exit when stopping peeking
Fix several cases of odd enter/exit door behavior for armor/dolls that are following you
Fix description of Burning Protection spell not reflecting its new length of 8 seconds
Important Bug Fixes
Fix for a hang during the black screen after dying or quitting under some conditions
Inner Light, which affects the brightness around the player without a lantern, is much more effective now
Candle Ring is sold by Tomos in Chapter 3 and beyond if you did not find it earlier
You can see ghosts when peeking now(if your Perception would allow you to see them)
Upper Initiates only cast a single Spear spell now instead of double
Cursed Vases and Stalactites no longer do poise damage
Some monsters, particularly in Chapter 1, have been given even more "first attacker" advantage to the player
New music and ambient sounds added to areas near the end of Chapter 4
Added atmospheric FX to the Labyrinth
Exiting doors left/right is smoother
Appearance and sounds of several monster's hit react and deaths have been improved
Areas unaffected by cursedness, such as Nowhere, now have their original music play when cursed
Potential fix for rooms and/or monsters being "doubled" after a long play session - if you see this, please press / to file a bug
Fix for the Initiate Outfit having some geometry still visible when using the telescope
Fix for the Skull Ring being classified as a Melee Ring instead of Projectile
Fix camera issues when going up or down stairs near walls
Fix for several missing floors under doors and doors that were the wrong size in the basement and church
Fix for the Upper Initiate's "what?" quip being too loud
Fix for the Doll missing part of her dress model after v0.89
Added the Rogue's Ring, which deals additional melee damage when enemies are facing away from you - can be found in Chapter 1 and beyond
Added the Cursed Balance Ring, which helps you maintain a high level of cursedness without going too far - can be found in Chapter 3 and beyond
Your lost gold from previous nights is now distributed among the chests that only appear when cursed
Rolling now makes noise, equivalent to a running footstep
AI has been improved to avoid "clustering" attacks - similar attacks(such as close range melee attacks) share stamina pools now, so in many cases you can no longer fall victim to an unlucky cluster of attacks
AI stamina/cooldowns are mostly reset upon first seeing the player now, which should give more "first attacker" advantage to the player
Leveling "Weirdness" now reduces the Spell Toll in addition to increasing Spell Damage
Annihilation Spell now reduces your health to 10% upon activation
Eclipse Ring now blocks 90% of Curse Rot damage, instead of 100%
Burning Protection lasts 8 seconds now instead of 5
Paralysis status effect lasts 30% longer
Many NG+ items that were not permanent are permanent now
The NG+ quest has been restructured so that after summoning the NG+ boss, you can still use the NG+ NPCs
Fixed Seed Mode(unlocked after beating the game) works more consistently now - additionally you can see the current night's seed and explicitly enter a new seed
Significant optimizations to outdoor scenes with trees - those that ran at 40fps on Steam Deck now hit 60
Gold Discovery and Spell Toll stats have been added to the Stats display in the menu
Entering/leaving doors is smoother, and Nightingale will start walking in the direction held on her way out of a door
Hiding/unhiding motions are smoother
When recovering items from cursed chests, a new message appears indicating their source
Fixed issues with the Ascended and Arena Novice achievements not awarding - these should unlock automatically upon resuming a save where you fulfilled their requirements
Fixed issue with the Action Shot achievement not awarding - you will need to complete the requirement for this achievement(take a picture with 5 or more subjects) again
Fix Graverider not appearing in NG+
Fixed an issue where some bosses would be in their idle pose after being defeated and saving/loading
Fixed issues where Melee weapon descriptions could flow off the screen with enough extra effects
Fix issue where some ring effects, such as the Castle Ring or Curse Ward Ring, were not reflected on the Stats screen
Fix a few instances of Corpse Hex leaving odd floating goop
Fix an instance where enemies/allies would continue to attack dead targets
Fixed issues where Enchanted Armor would do a poor job of following the player, and couldn't follow them through elevators
New timed event item: You can pick up the Doll Outfit by opening the filthy sack in the East Stairwell on any chapter until Dec. 4
The Sickle melee weapon, which deals significant poison damage, has been added to the game, and can be found in Chapter 2 and beyond
Poise now recovers after 5 seconds across the player and all enemies
Regular enemies with the sigil beneath them in the Labyrinth now drop ancient blood
Old Sword durability is now only affected by physical damage dealt
Dodges are no longer interrupted unless poise is actually broken
Touching a ghost with the Bible will now alert them to your presence
Knife, Rapier, and Axe damage slightly increased
Pipe heavy attack made slightly slower
The Old King boss has a much longer cooldown on spells
Enchanted Armor does slightly less physical/bleed damage, and much less poise damage
Fixed an issue where the map would stop updating and NPCs would stop spawning under certain circumstances
Fixed being unable to properly use the Options menu from the Title menu with a controller and related issues
Fixed several softlocks around entering/leaving rooms while interacting
Fix issues where Nightingale would sometimes turn away at odd times in melee combat
Fixed an issue where being grabbed could result in teleporting across the room to a previously chosen hiding spot
Fixed the doll in Chapter 2 not dying properly and getting into a bad state
Fixed an issue where chests would sometimes be empty, or would only give treasure after trying to open a few times
Fixed an issue where peeking and entering a door from the side could sometimes result in Nightingale immediately leaving the room
Fixed an issue where projectiles would collide against the Fireball Spell
Fixed the background not always loading when peeking outdoors
Fixed an issue where using the Bible while turning or being hit by a ghost could result in erratic movement
Note: Many doors were not properly locked in 0.87. This has been fixed. If you managed to reach somewhere in the previous version without a key and are now stuck, you can now choose Options -> Support -> Start New Night to reset with the mansion without losing any items. Please reach out to Support if you have any problems - we can fix saves if need be.
Melee combat has been significantly overhauled:
Hold the attack button for a heavy attack
For most weapons, this will cover the same distance as dodging back
Press the attack button repeatedly for a brief combo
Subsequent attacks are generally faster than the initial attack
Attacks now push combatants apart
Who gets pushed is based on poise damage
Input buffering has been rewritten
Getting hit empties the buffer, and the buffer is more generous in most situations
The damage and animations of all weapons have been significantly rebalanced
The goal is to carve out a true niche for each weapon
Your favorite weapons may feel significantly different
Experiment with the various weapons to get a feel for them
Dodge back no longer scales distance with Speed
A new weapon - the Cleaver - has been added, and is now the initial tutorial weapon
Feedback is welcome, as this is a sizeable change in the feel of the game. If a weapon you loved you now hate, or you feel like you're struggling with the new system, please get in touch!
For the duration of Early Access, you can choose Options -> Support -> Start New Night to begin a new night without losing any items
Fixed a major issue where many doors in v0.87 that should be locked were not
Fixed an issue where you could be locked in a room after defeating a boss
Fix some gun targeting issues with some enemies
Initiates no longer attack Big/Little Wretches
Permanent items like the Samhain Outfit are no longer sellable
Curse Rot now deals 4% of health per second instead of a flat 4 points
Corpse Hex does more damage
Gold Skull Ring and Skull Ring have been adjusted to be more useful
Rabbit's Heart Ring has been buffed
Skeletons can no longer bleed
The game is no longer extremely dark on HDR displays
Significant GPU optimizations, particularly on outdoor scenes - some machines may see up to 4x better framerates
Noise Effect shader has been changed - the appearance is more similar to having Noise Effect off
The Clerk NPC in the lobby now has a full dialog tree
The Observatory puzzle has been reworked to fix all ambiguity around counts
The appearance of the Sheet Beast has been improved
Dynamic items, such as Labyrinth rings, always appear as "new" items
The appearances of the Marble Gallery, Painting Gallery, Upper Parlor, Study, Hedge Maze and Rear House Entrance have all been improved
Fixed issues around Photograph display, and improved the appearance of taken photographs particularly in outdoor areas
Photographs appear in your inventory again
Fix Swap Places not working from the intended distance and not properly making enemy projectiles hit them
Fix Door Hex not working on some doors in the Attic or Labyrinth
Fix Door Hex not doing damage to player when peeking and walking through
Starry Flesh is properly permanent now, and the associated NPC tells you the correct amount needed
Fix for several issues around monsters entering and leaving rooms, or entering a room and "spacing out"
Fix issue where Horace the dog would spawn in odd locations
Fix map display issue where rooms could be too small when near stairs
Fix "Explore Robert's Room" quest log not clearing
Proofreading pass on dialog/lore/items
A seasonal outfit(the Samhain Outfit) is now available until November 3rd - just open the filthy bag in the East Stairwell in any chapter
The Golden Spear melee weapon has been added, and can be found as a random drop in the Byzantine Labyrinth
Through asset optimization, the size of the game has been reduced by half - down to 4.1gb
A new "quick item found display" feature has been added - items you've found already no longer pause the game and instead appear in a stack on the right side of the HUD. Experienced players can enable this for all items(not just ones you've already found) in the Gameplay Options. Note that until you've picked up an item in 0.86, it will still be considered new.
Reduced the speed penalty of poison from 25 to 15
Nightingale enters/exits crouch faster
Exquisite Gold Ring heals cursedness more slowly, and stops working when suffering from Curse Rot
Recall Shrines can no longer be activated when suffering from a negative status effect or below 50% health
Tomos sells the Initiate Grimoire in Chapter 3 and beyond
Ghostly Ring no longer makes you invulnerable during dodges when suffering from Curse Rot
Exiting rooms now has input buffering, and Nightingale can exit a room immediately after opening a door
Armor Outfit is now gold, to better fit its origin
Fix NG+ monsters spawning in the basement of Chapter 1 and attic of Chapter 3 during regular NG
Fix the flamethrower not doing damage as intended
Fix Nightingale being able to walk or run more slowly than intended with a controller
Fix Burning Protection continuing to appear on dead Initiates
Fix a spurious extra health bar on the Upper Balcony Boss
The elevator now locks when in boss fights
Fix a rare softlock that can occur when being hit under some circumstances, like exiting
This patch attempts to fix any save migration issues that were encountered from 0.84 on launch. If you still encounter issues, please see: https://steamcommunity.com/app/2006140/discussions/0/3490879077211960625/
This patch has a larger download than previous patches, but the game actually takes up less space once installed. Content has been restructured to allow for even more disk space savings in upcoming patches. Players with slower hard drives may see load time improvements.
Fix an issue introduced in 0.84 where monsters and armor may continue to attack dead enemies
Fix the Lantern Familiar triggering enemy attacks
Fix Bug Reports being unable to be filed, not working in the Title Screen, and not properly stealing focus when opened
The game has been upgraded to a new version of Unity, and some shader related crashes with some GPUs may be solved
Withering Rooms 0.84 (2022-10-24)
Steam Cloud Support
Withering Rooms now supports Steam Cloud. As part of this change, your saves will be automatically moved from:
C:\Users\YOURUSERNAME\AppData\LocalLow\Moonless Formless\Withering Rooms
C:\Users\YOURUSERNAME\AppData\LocalLow\Moonless Formless\Withering Rooms\YOURSTEAMIDNUMBER
If you run into any problems after this move, please reach out to support: https://witheringrooms.com/support.html
NG+ is now available
After completing the game, choose Load Game and select your save slot to continue into NG+.
Note that NG+ is brand new, and there may be bugs. Please press the / key to report bugs when you find them! Reach out to support if you need any help: https://witheringrooms.com/support.html
You keep all: levels, notes, remembrance slots, permanent items(except keys), remembered items
Monsters & bosses with increased stats(including speed)
More heavily randomized monster spawn layouts that change each night
4 new enemies, a new boss, a new merchant, new tools, a new outfit, and a new prologue
Ways to respec your character and level up with no level cap
Surprises in areas that were previously safe or empty
Other Fixes & Changes
Non poise breaking attacks no longer can stack up animations and effectively stunlock enemies
Improved AI behavior when close to player
Projectiles no longer collide with you in spirit form
Night mother outfit has less Terror resistance
Shields block less physical damage
Homing projectiles find targets better
Dafydd always wears yellow now
Fix an issue with Josette in Ending B
Fixed various typos and dialog issues - please keep reporting bugs with /, thank you!
Stock limits for magical crafting items have been raised to 8 in Chapter 1/2 and 12 in Chapter 3/4
Cursedness related monster spawns have a much longer respawn timer
Increased the amount rare items can be sold for
Status effect announcements are much more obvious, with unique sounds for each status effect
Map display improvements:
Icons now appear under the text
Better player indicator
Fixed edge cases where it looked odd
Added icon for secret passages
Added options to make crouch and run toggle instead of hold in the Input Options
Added a new Support menu to the options, and moved the Restart Night option there
The game pauses when the Steam overlay is brought up(i.e. when in the background on Steam Deck)
The Options Menu dropdowns work with controllers now
Hiding/unhiding while crouching no longer makes Nightingale stand up briefly
Left hand thurible now can be 'used' - blocks poison damage and speeds up poison healing when used
More achievement fixes - if an achievement doesn't unlock for you that you have earned after Continuing and waiting a few seconds, please file a bug
Fix for when the game crashes during writing saves.json - it can now detect and recover
Fix Edgar's coin multiplier not applying correctly
Fix for a monster offering a prompt during arena battle
Fix for Nightingale moving forward when toggling outfits
Fix for being able to dodge out of interacts, such as the valve puzzles
Fix for being able to loot corpses through barriers in the Chapter 3 basement
Fix for several movement/interact related softlocks when pressing buttons quickly
Fix for several softlocks that could occur when dying repeatedly
Merchant stock limits are now affected by crafted items in your inventory - that is, if you have X door hexes, that counts against X red wax purchases - you can no longer run back and forth to the merchant to keep buying more after crafting
Merchant stock limits for crafting items(except for empty jars, scrolls and books which have a much higher limit) have been raised from 4 to 6 in Chapter 1 & 2, and to 8 in Chapter 3 & 4
Gifts upon death have been added to Chapter 3 & 4
All gifts upon death now also include gold, which increases with each Chapter
New items added
Second Chance Ring - restores 50% health upon death but breaks, sold by Tomos
Violent/Dextrous/Weird Pills - increase the associated damage output by 25% for 15 seconds, sold by Infirmary NPC
The prices of rare items, bullets and syringes have increased
Many Chapter 3 & 4 monsters and bosses have been made more challenging - through a mix of new/faster attacks, more health, more damage, and more resistance
Arena monsters have been buffed, and their layout has changed in some cases to provide more challenge
Most amulets have been buffed
Burning Protection offers less physical protection, but 100% fire protection now
Armor outfit has less physical resistance
Burnt Ring has less fire protection
Durability of Old Sword has been reduced
Fireball & Summon Spears spears do more damage
Lucky Necklace has a smaller Luck boost
Critical/Savior Rings have reduced Luck scaling
Bloody Elegant Outfit heals more slowly
Night Mother's Doll does more curse build up when being held
Rolls can be done immediately after holding the run button
A small input window has been added to hiding, finding items and lore that will help prevent button mashing from unhiding/skipping
Mirror has been removed from the Silent Study, instead the NPC will teleport you to a cottage
Possessed Books no longer drain curse during dialog
Fixes for achievements: Arena Novice, Hyperthymesia, Ancient Blood, Ascended - these should award on load if you've earned them, please press / to file a bug if they don't
Fixes for several cases of enemies coming back to life, or returning to their idle, after defeat and returning to their room
Fix for having Necrosis over 50 points causing many strange problems on load
Fix for getting hit out of dodging while using the Ghostly Ring leaving the player in an invincible state
Fix for the "Return to the Throne" quest not properly being marked as complete
Fixes for several enemies having the wrong "aim spot" on their body for guns or leaving Corpse Hex residue in odd places
Fix for empty searchable furniture in Chapter 3 basement
Fix for the "Blood Stained Letter" quest in Chapter 3 not being completable
Fix for the Nowhere remembrance shrine in Chapter 3 not unlocking
Fix for magical barriers in Chapter 3 having "interact_" prompt
Fix for some random Labyrinth rings generating with placeholder text
Fix Old Sword having two sets of stats in its description
Fix for Baleful Influence FX not going away
Fix for remembering Old/Rare/Lost rings from the Labyrinth causing softlock on load
Fix for arena NPC sometimes causing a softlock when spoken to from the righ tangle
Fix for arena state sticking around after death - even after using a recall shrine
Fix for being able to activate a recall shrine during an arena battle
Fix for being able to walk out of boss rooms without doors during boss fight
Fix for mansion getting reset upon return to title in Chapter 2 and beyond introduced in 0.79
Blood Ring does more bleeding damage to user when worn
Spirit Bag: slightly longer recovery, slightly more spell toll, is now gives iframes when used with the Ghostly Ring
Possessed Book now ends if the user suffers from Curse Rot or Silence
Level up screen is more mouse/keyboard friendly now with a button
Close X buttons do not appear when using a controller
Entrance Hall boss sound volume has been reduced
Potential fix to times when the map stops updating and/or NPCs stop spawning - please report with / if you see this!
Fix for Epilogue A not triggering properly
Fix for Cave chest not unlocking after defeating enemies
Fix mansion needing to be reset every night after starting a new Chapter until you die
Fix Mossy Pentagram not healing like the description says
Fix for softlocking when talking to the NPC in East Attic Stairwell in Chapter 3
Fix for the Initiate hat staying spirit form'd
Fix for the Church boss to appear before they should, and after they died
Fix for Terror status effect ending early and leaving the player in a confusing state for 10 seconds
Fix for the Valley boss re-triggering after being defeated
Fix the Entrance Hall boss coming back to life
Fix for the Zombie Maid getting stuck in an alert animation
Fix for a softlock on Chapter 3 introduced by 0.77
Bathroom more likely to have first aid kits
Enchanted armor does less poise damage
Butcher Surgeon's "Oh Glorious Miasma" attack is faster
Patch notes now linked from the title screen
Options menu now displays how to enter/exit the menu when using a controller
Armor in the health bar is much easier to see
Improve the texture/materials of Elite Armors and Initates
Failure to save dialog is clearer and has actions for the user to take
Fix controllers sometimes being unable to change Options
Fix some AI issues around pulling player out of hiding
Fix initial tutorial restarting upon death if never completed
Fix a softlock in Chapter 2 when never completing initial tutorial
Fix Occult Library puzzle re-using elements, i.e. Judges twice
Fix Corpulent Zombie creating a flickering light upon death
Fix enemies like Bodybags continuing to make crawling sounds upon death
Increased health and resistances of Upper Banquet Hall boss
Chapter 2 only rings no longer spawn in the stairwells
Jeremiah has more rings for sale
Can assign hotkey/shortcut to Healing Items, will use on button press
Running sideways through doors looks and feels more natural
AI does a better job of tracking when you run past them
AI is less inclined to run out the door when battling you
Audio volume scales down when using camera/telescope to avoid super loud up close sounds
Difficulty level is show in Stats screen
Occult Chamber has been renamed to Coffin Chamber for clarity
Fix issues around switching difficulty not "sticking"
Fix wallpapers and other decorations popping into view when entering a room with a slower hard drive
Fix Critical & Savior rings proc'ing while looking at item descriptions
Fix softlock when using Pocket Mirror in unexpected places
Fix odd camera movements when entering/exiting labyrinth
Fix bosses not always awarding all offerings
Fix Upper Parlor not being a safe room
Fix Robert Blackett not marking lab as safe when inside
Fix hardlock when interacting with altar in Masoleum in Chapter 2
Fix hotkey/shortcut icons not displaying in HUD
Fix softlock if interacting with lab before any other crafting table
Fix East Attic Stairwell having the wrong room name
Fix missing asset reference in Josette's dialog
Fix getting locked into Chapter 2 ending
Fix Upper Banquet Hall boss coming back to life
Fix bear traps appearing unsprung after re-entering a room, and not saving properly
Dodge and roll distance now scale (subtly) with Speed
Speed now has diminishing effectiveness after 10 points
Added Support & Discord link buttons to Title Screen
Message when trying to use a tool with no tool equipped
Your last equipped tool, instead of your first tool, is re-equipped upon new nights
Tutorial messages stay up for a minimum time now, even if no longer relevant
Epilogues A & B have been polished
Clarified Curse Ball (purple scroll) description
Eliminated 0 as a possibility in the Wretch's Occult Library puzzle
Can no longer equip or unequip anything during the Epilogue
Fix soft lock when interacting and using a Spirit Twig on the same frame
Increased bleed/poison resistance for many later game monsters and bosses, reduced for a few.
Increased HP on later game bosses.
Tomos and the Vicar no longer sell rings - these have been made non-permanent added to the random loot tables.
Tricksters no longer activate if you're wearing the Initiate Outfit.
Add Complete Bestiary and All Remembrance Slots achievements.
Hooked up all remaining Bestiary pages - bringing the total to 58.
Village Zombies now have proper action and animation sets.
Edgar is properly confined to the mansion now.
Margaret's dialog tree has been made more natural when speaking to her after many events.
Margaret's dialog has a larger font size.
Item descriptions have had a proofreading pass.
All "Private Beta" references now read as "Early Access".
Hedge maze screams are quieter and more reverb-y.
Observatory puzzle has small arrows indicating number directions.
Removed the "Show Tutorials" option.
Fix some monsters/bosses not dropping their bestiary page.
Fix piano/organ puzzle interface not working on controllers.
Fix equipped items(i.e. outfits or rings) not applying effects upon save load or new night.
Fix some objects having targeting trails when they shouldn't.
Fix softlock when returning to village boss after defeating them.
Enemies no longer try to path through broken or locked doors.
Can no longer "Continue" into New Game Plus.