
This contains item descriptions for all items that are not randomly generated.
![]() | Raven's Fashion Record Permanent Fashion Record A set of notes that can record the current list of equipped rings, amulets and outfits for quick recall. Adjusting one's attire to fit the situation has never been easier. |
![]() | Goat's Fashion Record Permanent Fashion Record A set of notes that can record the current list of equipped rings, amulets and outfits for quick recall. Adjusting one's attire to fit the situation has never been easier. |
![]() | Bee's Fashion Record Permanent Fashion Record A set of notes that can record the current list of equipped rings, amulets and outfits for quick recall. Adjusting one's attire to fit the situation has never been easier. |
![]() | Spider's Fashion Record Permanent Fashion Record A set of notes that can record the current list of equipped rings, amulets and outfits for quick recall. Adjusting one's attire to fit the situation has never been easier. |
![]() | Death's Fashion Record Permanent Fashion Record A set of notes that can record the current list of equipped rings, amulets and outfits for quick recall. Adjusting one's attire to fit the situation has never been easier. |
![]() | Crumbling Interior Key Temporary KeyA key to the interior doors of Blackett House. Appears to have been broken and then pieced back together. Can only be used a single time before it completely crumbles. He smashed all the keys so we can't get out. But what is broken can be mended, yes? |
![]() | Organ Chamber Upgrade Permanent Upgrade A set of pipes and a schematic for improving the organ chamber, allowing the user to harden their body an additional 5 times. Do not over-tighten the pipes, or pressure can build and cause leaks. Nobody likes scalding hot blood gas in their eyes. -PM |
![]() | Labyrinth Organ Chamber Upgrade Permanent Upgrade A set of rusty copper pipes and a schematic for improving the Byzantine Labyrinth organ chamber. Allows the user to harden their body with Ancient Blood an additional 5 times. As ancient blood is more viscous than organ grease, an additional filter is required under the chamber. Omitting the filter will immediately result in a foul smelling clog. -PM |
![]() | Advanced Organ Chamber Upgrade Permanent Upgrade Assuming the user has already upgraded the organ chamber once, this schematic and set of pipes will allow the user to harden their body an additional 5 times. For many years I thought it impossible to further improve the chamber, but then the answer came to me as I was mincing a brain - just split the main organ grease delivery pipe into three smaller pipes! - PM |
![]() | Arcane Salts Permanent Upgrade A pot of blue salts with a strange scent that irritates the nostrils. At an Occult Wax Table, the salts can be rubbed into a grimoire page to permanently strengthen a particular offensive spell. Increases base damage by 10%. I found a whole set of these salts in the cabinet. I decided to rub them all into the Summon Spears spell. I do love a good impaling. |
![]() | Weapon Upgrade Kit Permanent Upgrade A set of organ grease infused instruments for improving melee and projectile weapons. In the hands of an experienced smith, can increase the base damage of a weapon. Additionally, upgraded weapons become permanent. While I'm sure Rakesh could make good use of it, who created it? Such delicate and unusually designed tools. Shame they're too fragile to use more than once. |
![]() | Bloody Thread Permanent Upgrade Thin metal wire treated with a mixture of blood and organs. In the right hands, can be weaved into fabric or soldered onto armor to increase its physical resistance. Tomos can elevate any garment to sartorial perfection. He works so quickly too. How does he even see what he's doing with that mask on? |
![]() | Strange Coin TreasureA curious coin with a cross. It's not clear what metal it's made from. Has a subtle iron scent. Who needs money in a dream? As the weeks dragged on, and my own motivation to help the guests play out their fantasies waned, I began to understand. A coin is a favor, stored for later... |
![]() | Village Token TreasureA token minted by the King of the Valley. Smells strongly of blood. Used by residents of the valley below Mostyn House as currency. I made the coins and showed them to the idol as you asked. Now where's the witch you promised me? |
![]() | Bronze Finger Permanent Treasure A finger clipped from a statue by Eira the Finger Collector. Eira is shackled in a building on Labyrinth Market Street. Given enough of these fingers, she will strengthen the magical effects of a ring. Tomas, I'd like you move Eira. That iteration is no longer safe. Collect the hag while you're at it. |
![]() | Trickster Medal Permanent Treasure A medal commemorating a victory in the Bryn Bach Abbey arena. Turn in to the leader of the Merry Band of Tricksters for a reward. |
![]() | Puzzle Oracle Permanent Treasure A dial made of dark stone with Roman numerals etched on its face. Found in the Byzantine Labyrinth. When faced with a difficult puzzle, one can choose to instantly solve it using the oracle. Unfortunately, the device breaks in the process. As oracles are quite scarce, their price will increase with each purchase. |
![]() | Circus Prize Ticket Permanent Treasure A prize ticket earned at the Cagewood Circus. Can be redeemed at the prize station. Those bears are quite handy, but I'm opting for a clown outfit. |
![]() | Circus Ticket Permanent Treasure A ticket to the Cagewood Circus. Can be redeemed for rides and games. What's the point of immortality if you can't have any fun? |
![]() | Coin Purse Permanent Treasure A cloth coin purse dyed red with blood and powdered organs. Normally all possessions are lost upon death in the dream, but this purse will safely preserve 10 coins. Her room reeks. I think she's been making more of those disgusting little pouches! Saves 10 Strange Coins upon death |
![]() | Organ Grease Permanent Offering A vial of organ grease. Processed from a mixture of blood and organs. Positively radiating with power in the dream and will stick around night to night. Blood is her mortar? No, organ grease shall be her mortar. |
![]() | Ancient Blood Permanent Offering A gold cup filled with a thick, viscous red fluid. Drunk by the ancient undead inhabitants of the dream to imbue them with strength. Toxic to the living, but through careful processing its power can be harnessed safely. |
![]() | Corrupted Finger OfferingThe filthy finger of a living corpse. She's calling herself the First Witch now... |
![]() | Corrupted Heart OfferingThe enlarged heart of a living corpse. Some of the original cholera victims have slowly grown larger over the years. Their bodies have become twisted and grotesque, almost inhuman. Is the dream forgetting what they originally looked like? |
![]() | Corrupted Liver OfferingThe heavy liver of a particularly large living corpse. Emma has been playing cruel japes on the older corpses, decorating them with lanterns and armor and making them battle each other. Absolutely no respect for the dead! |
![]() | Human Finger OfferingThe severed finger of a human. Murder is sometimes necessary for the greater good. In this case, the very fate of the world is at stake. It is critical we act swiftly. |
![]() | Hardened Flesh Permanent Offering Flesh that has been hardened by organ grease and magic. Equivalent in power to a single "level" in the Sororal Order of the Initiated. I have learned first hand that one's improved flesh can be stolen and applied to a different body. |
![]() | Starry Flesh Permanent Offering Flesh flecked with bright spots of volatile cursed energy. Thereafter, some iterations were visited upon by strange men with sigils covering their bodies. They barked in a tongue that could only be from prehistory. |
![]() | Spectral Remains OfferingA fine phantasmic dust, slightly hot to the touch. Miles Craden tells us that when trapped, an apparition's spiritual energy is converted into a physical mass. It may look like dust, but what you are seeing is a desperate entity's last hope to escape this earthly prison snuffed out. |
![]() | Idol Tainted Heart Permanent Offering An enlarged heart pocked with hard, red, glossy structures. Harvested from someone who spent too much time in the company of a red eyed idol. We don't need to worry about that cult of lunatics. They will never get their hands on enough idols to do anything of note. |
![]() | Witch Ashes Permanent Offering Black ashes, radiating a slight amount of cursed energy. The poorly girl won't last long... let her rot down there. |
![]() | Curse Sentinel Candle OfferingA pale green candle. The wax has hardened and the wick will not light. Small clumps of cursed residue can be seen. She cursed herself again? This is getting dangerous. I won't lose another one. There is much to be explored, but we cannot be too eager! |
![]() | Dream Essence Permanent Offering A sticky drop of cursed energy containing the very essence of a dream inhabitant. These drops form on the leather cover of the Blemished Book the first time a particular foe is vanquished. Come look at it under the microscope... it's like an entire field of stars. Some of them are arranged into little helices. |
![]() | Remembrance Tear Permanent Offering A tear shaped drop of blessed blood. Shed only by those who once made an offering at a Remembrance Shrine. Can be dropped into a Remembrance Shrine to remember an additional item. Dipping your hand in that pool of blood has consequences. You are forever changed. |
![]() | Nightingale Bones Permanent Offering A bloody bag filled with the bones of an unfortunate Nightingale who met her end after stealing the Book of Burdens. Originally carried on the back of a Burdened Brother. I see them loading their boats with those bloody sacks... they must have a secret camp set up somewhere along the Duwern. I'll not investigate further... I have no wish to know more. |
![]() | Starry Remembrance Tear Permanent Offering A tear shaped drop of blackened blood pulsating with cursed energy. Shed only by those who once made an offering at a Remembrance Shrine long, long ago. Can be dropped into a Remembrance Shrine to remember an additional item. Some early man sacrificed lamb after lamb in this stone basin until it was permanently stained with blood. Only then did the idol understand. |
![]() | Photographic Dry Plate AmmunitionA thoroughly modern photographic plate. With a camera, can be used to create curiously vibrant photographs. She produces the most haunting photographs. Claims they're real ghosts. Looks like somebody wearing a rag over their face to me, but I won't deny they are quite stirring! |
![]() | Photograph AmmunitionA curiously vibrant photograph. |
![]() | .455 Webley Bullet AmmunitionA bullet for the Webley Mk. VI. More and more guns in the dream since the war began... |
![]() | Shotgun Shell AmmunitionAmmunition for the Remington Model 1894 A Grade Shotgun. After being shot, becomes an Empty Shotgun Shell. I armed that Big Wretch with my best shotgun, and the damned thing never returned from the basement! |
![]() | Blank Scroll Crafting (Occult)A blank piece of parchment, perfect for crafting a spell. Priscilla has purchased a great heaping pile of blank scrolls, ostensibly from Egypt. We're going to try to craft a magical spell that will let us speak with our dear dead mother. A silly game, to be sure, but what if it works? |
![]() | Blank Initiate Book Crafting (Occult)A blank black book, which can be stamped with a sigil to create spells. Requires an Initiate's Grimoire to be used at a wax table. |
![]() | Red Wax Crafting (Occult)Wax colored with madder. A useful ingredient in the production of spells. Blood is her mortar. Blood is her mortar. |
![]() | Yellow Wax Crafting (Occult)Wax colored with crocus. A useful ingredient in the production of spells. Albert, the house guard? Never thought of him as flower enthusiast. Must be he has a lady love somewhere. Feel sorry for whoever she is. |
![]() | Blue Wax Crafting (Occult)Wax colored with woad. A useful ingredient in the production of spells. What color were mother's eyes again? Were they blue? Do you think they'll be grey when we see her, because she's a ghost? |
![]() | Black Wax Crafting (Occult)A black wax crafted from red, yellow and blue wax. A useful ingredient in the production of spells. Perhaps it must be the same color as cursed energy itself... |
![]() | White Wax Crafting (Occult)A glowing white wax filled with extremely cursed energy. A useful ingredient in the production of spells. We were visited by someone who claimed to be the Night Mother. Some saw through her disguise immediately. Others yet believed, and their religious fervor took hold of them completely. |
![]() | Empty Jar Crafting (Lab)An empty jar. With proper equipment, can be filled with various liquids. |
![]() | Sulphuric Acid Crafting (Lab)Highly corrosive, but ineffective in its current form. With proper equipment, could be turned into a throwable jar of acid. Experimenting with acid on corpses, is that what you've been up to? I'm paying you to demonstrate anatomy, not to tinker with my laboratory equipment! |
![]() | Medicinal Herbs Crafting (Lab)A variety of medicinal herbs. With proper equipment, could be used to produce a healing tonic. Mending a fractured leg is child's play compared to healing the mind, Margaret. Disordered minds must be broken upon the wheel of cold rationality! |
![]() | Poison Leaf Crafting (Lab)An indeterminate toxic plant. With proper equipment, the poison could be distilled into a weapon. Oh dear, Peter has the worst reactions to these sorts of things. He must be more careful! |
![]() | Paralysis Leaf Crafting (Lab)A neurotoxic leaf of unknown origin. With proper equipment, can be used a create paralyzing liquid. When I felt its fingers on me, I froze up. I couldn't move. It was just a few seconds, but it felt like hours. |
![]() | Bone Ash Crafting (Lab)Bones that have been turned to ash by incredible heat. With proper laboratory tools, the phosphorus inside can be extracted to create an Incendiary Jar. Don't think of it as suicide, child. This is a dream after all, and you'll be right back with us the next night. |
![]() | Scrap Metal Crafting (Lab)A collection of small metal fragments. In the right hands, could be turned into shrapnel. We can't have these brave boys staying here... this mansion is falling apart. |
![]() | Empty Shotgun Shell Crafting (Lab)An empty shotgun shell, which can be refilled with gunpowder by someone with the right skills. |
![]() | Gun Powder Crafting (Lab)A loose pile of gunpowder. In the right hands, could be used to create explosives or refill empty shells. Looking in drawers has become hazardous... dangerous weapons, gunpowder, and alcohol everywhere! |
![]() | League Curse Charm Permanent Charm A charred organ wrapped in tattered cloth taken from one of the Merry Band's banners. Reward for ascending the arena league ranks. |
![]() | League Damage Charm Permanent Charm An unknown organ wrapped in tattered cloth taken from one of the Merry Band's banners. Reward for ascending the arena league ranks. |
![]() | League Health Charm Permanent Charm A bone wrapped in tattered cloth taken from one of the Merry Band's banners. Reward for ascending the arena league ranks. |
![]() | Rotted Charm Permanent Charm A foul smelling charm. Seems to have organ grease hardened onto it. Dramatically improves the wearer's resistance to poison. +25 Poison Tolerance |
![]() | Health Charm CharmA curious little statue. So long as it remains in your inventory, boosts your health slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +10 Health |
![]() | Curse Charm CharmA curious little statue. So long as it remains in your inventory, boosts your curse tolerance slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +10 Curse Tolerance |
![]() | Resistance Charm CharmA curious little statue. So long as it remains in your inventory, boosts your bleeding, poison, and paralysis tolerances slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +5 Bleeding Tolerance |
![]() | Poise Charm CharmA curious little statue. So long as it remains in your inventory, boosts your poise slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +5 Poise |
![]() | Speed Charm CharmA curious little statue. So long as it remains in your inventory, boosts your speed slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +1 Speed |
![]() | Luck Charm CharmA curious little statue. So long as it remains in your inventory, boosts your luck slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +25 Luck |
![]() | Melee Charm CharmA curious little statue. So long as it remains in your inventory, boosts your melee damage slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +15% Melee Damage |
![]() | Projectile Charm CharmA curious little statue. So long as it remains in your inventory, boosts your projectile damage slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +15% Projectile Damage |
![]() | Spell Charm CharmA curious little statue. So long as it remains in your inventory, boosts your spell damage slightly. The trunk was filled with little idols, purchased in case they had even a fraction of the big idol's powers. +15% Spell Damage |
![]() | Hairpin Permanent Light Headwear A beautiful silver hairpin. Cold to the touch. +5% max curse tolerance |
![]() | French Pins Permanent Light Headwear A set of French pins that can be used to fold the hair under itself to create a shorter appearance. They vibrate slightly with cursed energy. +5% max health |
![]() | Alice Wig Permanent Light Headwear A blonde wig originally made for an Alice in Wonderland costume. A black hairband and bow are attached. +25 luck |
![]() | Cat Ears Permanent Light Headwear Cat ears on a headband. Originally worn by Millie Erwood for Halloween. Mam wouldn't let me wear a tail. She said it would be undignified. Maybe her garden catches on fire tomorrow night... +2 speed |
![]() | Blindfold Permanent Light Headwear A bloodstained scrap of cloth tied into a blindfold. Smells strongly of death, but allows one to better perceive ghosts and illusions. +40 perception |
![]() | Spectacles Permanent Light Headwear A pair of round spectacles. Though the lenses are not particularly strong, they can aid in finding additional gold when searching through desks, drawers and pockets. +10 coin discovery |
![]() | Doll Bonnet Permanent Light Headwear A bonnet commissioned by Priscilla Mostyn for her life sized doll, and a theatrical makeup set for painting one's face to resemble a doll. +5 poise |
![]() | Nurse's Hat Permanent Light Headwear A classic "flossie" hat, named in honor of Florence Nightingale. While this hat is not necessary for those intending to masquerade as a nurse, it does boost resistance to disease. Receive 10% less poison build up |
![]() | Bandages Permanent Light Headwear A set of bloody bandages to wrap around one's head. Perfect for crafting a frightening appearance. Receive 25% less bleeding build up |
![]() | Zombie Outfit Permanent Light Headwear A revolting cloth once belonging to an undead creature. When worn over the face(and combined with proper theatrical talent) can fool most undead into thinking the wearer is one of them. Regrettably the cloth's usefulness is limited by one's inability to interact with objects, crouch, or run while wearing it. Very light weight |
![]() | Short Cloth Permanent Light Headwear A short cloth to drape over one's face. Though it won't fool any undead, it does create a menacing appearance and provides protection against poisonous vapors. Receive 25% less poison build up |
![]() | Edgar's Bandage Permanent Light Headwear A large bandage for covering a head wound. Originally owned by local hero Edgar. Shrapnel in the eye. Aren't I the lucky one? +2% base melee damage |
![]() | Merry Band Mask Permanent Light Headwear A mask worn by members of the Merry Band. The Trickster Initiates grew weary of being asked to burst into flames night after night, and so conspired with Beca to form the band. +3% melee damage |
![]() | Top Hat Permanent Medium Headwear A modest black top hat adorned with a purple lace flower. It frames your face in an odd way. You'd be better off tossing it on one of those zombies. +5 poise |
![]() | Initiate Hat Permanent Medium Headwear A classic witch hat, often used by the Sororal Order of the Initiated. As they're often lost by careless young witches, this hat alone does not signify one as an Initiate. +3% spell damage |
![]() | Fool's Cap Permanent Medium Headwear A large clown hat from the Cagewood Circus and a set of theatrical makeup. The circus wagons were in the valley for just two nights. How did they wind up in the dream? +3% base projectile damage |
![]() | Tricorne Hat Permanent Medium Headwear A sturdy tricorne hat from the late 18th century. Slightly stained with blood. Makes the wearer faster despite its weight. +3 speed |
![]() | Cowboy Hat Permanent Medium Headwear A cowboy hat brought from America by Robert Blackett. Loaned to Josette the Initiate for protection while exploring the Byzantine Labyrinth below the mansion. +10% health vampirism added to melee attacks |
![]() | Sack Permanent Medium Headwear A sack belonging to a long dead witch. The sack's cloth has been charred near the eyes. Receive 10% less curse damage |
![]() | Mourning Veil Permanent Medium Headwear A sturdy black hat with purple flowers and a lace veil attached. Those who grieve powerfully fear not death, for their loved one is waiting on the other side. Receive 50% less terror build up |
![]() | Necromancer Helm Permanent Medium Headwear A large skull with a ruby embedded in it fashioned into a helm. Increases the health of allies, such as enchanted armor, by 20%. Medium weight |
![]() | Head Lamp Permanent Medium Headwear A bright electrical head lamp created by Priscilla Mostyn. The power source is a hidden reservoir of electrically charged organ grease behind the light. What's wrong with an oil lamp? At least you can see what's off to your side. Medium weight |
![]() | Night Mother's Mask Permanent Medium Headwear A horse skull mask favored by devotees of the Night Mother. One of the Night Mother's instruments. Receive 20% less spell toll |
![]() | Big Wretch Hat Permanent Heavy Headwear A special hat indicating one of the Wretch King's favored servants. The hat smells awful, as if it previously resided on the head of an undead creature for many years. Makes the Wretch King's other servants neutral to you. Receive 40% less fire damage |
![]() | Pumpkin Permanent Heavy Headwear A foul smelling pumpkin with the bottom removed so it can be worn as a helmet. Worn once for a Samhain celebration by an Initiate and then forgotten about. Samhain? What fresh blasphemy is this? I'm an open-minded man, but this pagan nonsense has gone too far. Receive 25% less poison build up |
![]() | Big Initiate Hat Permanent Heavy Headwear A large, heavy hat favored by less nimble Initiates. It covers the whole head. Having been left in the attic for years, it's corroded and disgusting. +3% spell damage |
![]() | Knight's Helm Permanent Heavy Headwear A shabby helmet stolen from Mostyn House's helmet collection. Lord Mostyn is truly a child in a man's body. He should more worried about paying taxes for the estate than bolstering his armor collection. +3% base melee damage |
![]() | Vicar Helmet Permanent Heavy Headwear A spare helmet originally owned by the Vicar of St. Elli's. Let the denizens of Hell come, for God has led me to a fine set of armor in the Byzantine Labyrinth beneath the mansion. +5 poise |
![]() | Golden Helmet Permanent Heavy Headwear Small ornamental helmet, originally worn by a boy king touring the Byzantine capital. Offers high protection, but is quite heavy. Perhaps the best evidence yet that we are not the first to treat the dream as a plaything. Receive 25% less bleeding build up |
![]() | Cursed Helmet Permanent Heavy Headwear An old helmet covered in cursed energy. Found a whole pile of these, what should we do with them? Receive 5% less curse damage |
![]() | Medusa Head Permanent Heavy Headwear A hollow bronze bust of Medusa. Not suitable for the claustrophobic. Medusa as a concept was as old to them as they are to us. Receive 75% less paralysis build up |
![]() | Bell Helmet Permanent Heavy Headwear A small, heavy bell. Originally worn by a corpse as part of Robert Blackett's "Regal in Death" art project. Robert has become more and more comfortable displaying these posed dead bodies in public spaces. How can you teach the tactless tact? +40 perception |
![]() | Jailkeeper Head Permanent Heavy Headwear A heavy metal cast of the idol that created the dream. Once it was clear that these metal copies had none of the power of the original, they were repurposed as helmets for the Jailkeepers to prevent them from accidentally electrocuting themselves. Receive 50% less electricity damage |
![]() | Starry Head Sack Permanent Heavy Headwear An outfit found in Millie Erwood 1891 I's cavernous stomach. The headpiece is a smelly sack of entwined limbs. Despite being long dead, they continue to flail. Receive 10% less curse damage |
![]() | Bloody Nightgown Permanent Light Outfit One of the nightgowns given to new arrivals at Mostyn Private Asylum. Covered in bloodstains. Her mind shattered from the stress, and she attacked us. Let's just be thankful she didn't turn into a living failure. +8% melee damage |
![]() | Floral Dress Permanent Light Outfit A simple muslin dress with a floral print. It will never be spring in the dream, will it? +5 max health |
![]() | Initiate Dress Permanent Light Outfit The official attire of the Sororal Order of the Initiates. Enhances the damage done by spells, at the cost of reduced curse resistance. Makes other Initiates neutral. +15% spell damage |
![]() | Dirty Initiate Dress Permanent Light Outfit A dress belonging to a long dead witch. Absolutely filthy and smells of mold. Receive 25% less spell toll |
![]() | Nurse Uniform Permanent Light Outfit A slightly bloodstained nurse uniform. Provides moderate resistance to many damage types, but is not terribly sturdy. Receive 20% less poison build up |
![]() | Alice Dress Permanent Light Outfit An old Alice in Wonderland costume originally made in 1876 for Margaret Blackett's 15th birthday. The likelihood of the wearer receiving half damage increases with additional Luck. 1% chance of halving damage received |
![]() | Christmas Ghost Robe Permanent Light Outfit A light, ragged robe representing the Ghost of Christmas Yet to Come. Purchased by Margaret Blackett for the Mostyn Private Asylum theatrical rendition of A Christmas Carol. The costumes were perfect. The acting however... Receive 50% less curse rot damage |
![]() | Rust Cloak Permanent Light Outfit A rotten iteration of an old Ghost of Christmas Yet to Come costume. Hardened against both curse rot and necrosis. Receive 50% less curse rot damage |
![]() | Phantom Threads Permanent Light Outfit A cloth that turns the wearer into a spirit. The effect is similar to a Spirit Twig, but is indefinite in length. The wearer receives 5 curse toll per second. Escape attempt number ten. Surely this cloth will do the trick... Very light weight |
![]() | Unlucky Dress Permanent Medium Outfit A grey wool dress with black leggings. Created by Priscilla Mostyn during a dressmaking class at Cheltenham Ladies' College. She received her first and only failing grade for it. When below 25% health, grants 50% resistance to all damage types |
![]() | Clown Suit Permanent Medium Outfit A grey and white clown suit from the Cagewood Circus. They were passing through to entertain the recuperating soldiers, and like all of us, they were absorbed into the dream. +10% base projectile damage |
![]() | Doll Dress Permanent Medium Outfit A dress commissioned by Priscilla Mostyn for her life-sized doll. I find it quite unnerving... surely Priscilla can take it back up to the attic before the guests arrive? +10 poise |
![]() | Elegant Dress Permanent Medium Outfit A beautiful black dress. Moderately cold to the touch. Slightly ominous. +10% spell damage |
![]() | Bloody Dress Permanent Medium Outfit A dress with blood perpetually flowing over it. The blood gradually heals the wearer as long as they are not in Danger. Organ grease with enough blood mixed in flows well, and can be used to protect just about anything in the dream. Heals 1 health point every 3 seconds |
![]() | Starry Dress Permanent Medium Outfit An outfit found in Millie Erwood 1891 I's cavernous stomach. The dress is spotted with cursed energy, which provides significant protection. +50 inner light |
![]() | Adventurer's Outfit Permanent Heavy Outfit Coat, pants and boots made of thick leather. Though heavy, this ensemble provides valuable protection. Worn by Josette the Initiate when exploring the Byzantine Labyrinth below Mostyn House. +10% projectile damage |
![]() | British Army Uniform Permanent Heavy Outfit A woolen tunic with brass buttons, matching trousers, and black leather boots. Standard issue for Tommies. I prefer to wear my uniform. In the dream, the war never ends. +6% base melee damage |
![]() | Merry Band Cloak Permanent Heavy Outfit A heavy cloak signifying membership in the Merry Band. The cloak is hardened against poison, making it perfect for spelunking in foul places for treasure. +10% melee damage |
![]() | Green Cloak Permanent Heavy Outfit Rotten, heavy green rags. Smells like its former owner died in it. +10% spell damage |
![]() | Murderess Coat Permanent Heavy Outfit A heavy winter coat with a thick floral dress underneath. Supposedly purchased at the estate sale of famous murderess Mary Pearcey. +2 bleeding build up to melee attacks |
![]() | Knight's Armor Permanent Heavy Outfit A small, shabby set of armor stolen from Mostyn House's collection. Heavy and noisy, but provides excellent protection. Lord Mostyn is truly a child in a man's body. He should more worried about paying taxes for the estate than bolstering his armor collection. Receive 25% more fire damage |
![]() | Cursed Armor Permanent Heavy Outfit Old armor covered in cursed energy. Robert has strong curse resistance, but not strong enough for an army of these... Receive 40% less curse damage |
![]() | Golden Armor Permanent Heavy Outfit Small ornamental armor, originally worn by a boy king touring the Byzantine capital. Offers high protection, but is both heavy and noisy. Perhaps the best evidence yet that we are not the first to treat the dream as a plaything. +10 poise |
![]() | Evasion Codex Permanent Artifact Describes an incantation to recite while dodging. It briefly transforms the caster into a spirit, rendering them impervious to all attacks. She really thinks rolling about on the floor makes her impossible to hit? To dodges and rolls: |
![]() | Flight Codex Permanent Artifact Describes a method of running faster by harnessing the trace amounts of cursed energy that permeate the environment. A curse toll is exacted during the run. She runs like an ape after a stolen banana. Doesn't she worry what anyone thinks? |
![]() | Perception Codex Permanent Artifact Describes a method for seeing the unseen by harnessing peripheral vision. Greatly reduces the amount of cursedness required to perceive spirits, magical traps and illusions. However, the perceiver is more vulnerable to curse damage. Emma has the greatest curse tolerance of anyone besides the wretch. That's why she was banned from the order - she has seen too much. +200 perception |
![]() | Lantern Familiar Permanent Artifact A sealed lantern with a switch on the top. When turned on, a friendly spirit inhabits the lantern and lights the way. The presence of the spirit slowly curses the wearer. Inflicts 1 Curse Damage to wearer every 3 seconds. |
![]() | Nightingale Doll Permanent Artifact A small wind-up Nightingale doll in a contorted pose, her face blurred. This is our only chance to escape... When activated, a shadow Nightingale emerges and silently loots the room. She cannot be seen or heard by anyone else. Each time treasure is taken, a small spell toll is incurred. |
![]() | Guard Codex ArtifactDescribes how to better withstand blows by entering an extreme state of concentration. Greatly reduces damage dealt so long as one can withstand the attack without flinching. But should one falter... For attacks that do not break poise: For attacks that break poise: |
![]() | Second Chance Brooch Permanent Artifact A curiously well preserved Byzantine brooch. In the center, a green wax carving depicts a boy lighting a candle. This brooch gives its wearer a second chance should they be dealt a mortal blow, but shatters in the process. Upon reaching 0 health: |
![]() | Befouled Head ArtifactA gruesome severed head. The top of the skull has been sawed open. When removed, miasmatic vapors emerge. Produces a poisonous gas cloud, poisoning the holder and anyone nearby, every 5 seconds |
![]() | Small Cursed Snuffbox ArtifactA small snuffbox. Rather than containing powdered tobacco, it's full of cursed residue. Open to become gradually cursed. 1 curse damage per second to wearer |
![]() | Large Cursed Snuffbox Permanent Artifact A large snuffbox filled with cursed residue. Previously owned by Dr. Robert Blackett. When opened, the holder is rapidly cursed. I simply open it up, wait until the walls begin to bleed, and then enter the mirror... 3 curse damage per second to wearer |
![]() | Closed Gaze Permanent Artifact A brass sculpture depicting a closed eye. When the eye is pierced by a needle, the surrounding environment is unaffected by the curse regardless of how cursed the wearer is. She's too scared to use magic. So we'll make it a bit less scary. Shame she'll miss out on all that cursed treasure though. |
![]() | Inverted Gaze Permanent Artifact An eye sculpture flecked with hot white cursed energy. The eye can be pierced with a needle to produce a curious effect. When fully cursed, the world appears as normal. With no curse build up, the world appears as if one was fully cursed. The past and present temporarily intermingle as the dream searches for a coherent resolution to the inconsistency. The least realistic elements of the dream come to the forefront, as often a great lie is easier to believe than a small one. |
![]() | Pottery Shard ToolThe nondescript remains of something porcelain. Can be thrown to create a distraction, audible nearby in the room. About as loud as a running footstep. |
![]() | Spirit Twig ToolA gnarled magical twig, somewhat hot to the touch. Snap it to become a spirit for 5 seconds. Spirits cannot be seen and are completely invulnerable. Whenever I'm cornered or overwhelmed, I just snap the twig and sneak away. Spirit Form for 5 seconds |
![]() | Safe Room Twig ToolA fragile set of twigs twisted into a sigil of Marbas. Snap to turn the current room into a safe room for 30 seconds. Only works in smaller rooms, and has no effect on monsters already inside. Sometimes I need a bit of time to myself, with no undead shambling in to interrupt my thoughts. 15 curse damage to caster (spell toll) |
![]() | Creepy Doll ToolAn unnerving, yet harmless, child's doll. Place to create a distraction, or draw attention to something. Lucky that you brought these dolls with you, Priscilla. The fire consumed all of my old toys. Had I been more nostalgic when we moved, perhaps they would have been saved. |
![]() | Camera Permanent Tool A fine camera. Prime it and take pictures with care. Photographing a spirit will trap them. What is Dafydd doing in this picture? He's supposed to be laying traps for these cursed rodents, not peering through windows. |
![]() | Blood Jar ToolA jar of human blood. Useful for making offerings to shrines. The wretch paid me 3 coins for my blood this evening. What is he even doing with all that blood? |
![]() | Spirit Branch ToolA gnarled magical branch, capable of producing a small orb of cursed energy. Though it provides a method to cast a spell with no materials, the damage is low unless used by an expert witch. |
![]() | Apprentice's Candlestick ToolA candlestick that appears perfectly normal. However, it has been enchanted to create a small cloud of flame when waved in the air. Though it provides a method to cast a spell with no materials, the damage is low unless used by an expert witch. Oh, the spell toll is too much? You're just not weird enough yet, child. |
![]() | Bloody Bell ToolA cursed bell. Ring to briefly summon a bloody spirit to attack the enemies in front of you. Each ring deals 25 physical damage to the holder instead of a curse toll. Scales with spell damage. They've made the tower more palatable by mixing fine smelling herbs in with the blood. But it's still blood, and it's still horrific. |
![]() | Initiate's Candlestick ToolA candlestick that appears perfectly normal. However, it has been enchanted to fling fireballs when waved in the air. Though it provides a method to cast a spell with no materials, the damage is low unless used by an expert witch. It's not particularly deadly in the hands of a mediocre witch, but in my hands... |
![]() | Cholera Patient Head ToolA severed zombie head filled to the brim with poisonous sludge. Can be squeezed to eject the liquid as a projectile at the cost of slightly poisoning the squeezer. |
![]() | Erasure Ritual Permanent Tool Instructions for permanently erasing a troublesome foe from the dream. Must be used with care, as the valuable organs and other resources that the foe carries cannot be obtained on subsequent nights. The ritual has the following requirements: Some foes are too strong for the ritual to work. |
![]() | Pocket Mirror Permanent Tool A small mirror originally owned by one of the Butcher Surgeons. Radiating with cursed energy. By gazing deeply into it, one can be transported directly to Nowhere. |
![]() | Dog Whistle Permanent Tool An old whistle enchanted to transport Horace the dog to Nowhere. After his previous owner's mind rotted away, Horace was taken in by a witch. She trained him to bark at ghosts, illusions and hexes. Whenever Horace is gravely injured or hears this whistle, he is safely returned to Nowhere. He's not particularly fierce for a hunting dog, is he? |
![]() | Summoning Knife Permanent Tool Can be plunged into one's stomach to summon "Nightingale's Creature". It's recommended to place a Warding Candle down before use. In addition to taking a great deal of damage the user will be instantly afflicted with Curse Rot. Nightingale's Creature is greatly strengthened when the Blemished Book is held. Reduces user to 10% health |
![]() | "Drink Me" Potion Permanent Tool A green bottle with "Drink Me" crudely written on the label. Causes the drinker to shrink. Footsteps will cause less noise, many enemy attacks will go over one's head, and luck is doubled. Eat a piece of the "Eat Me" cake to restore size. |
![]() | "Eat Me" Cake Permanent Tool A small poorly baked cake with "Eat Me" written on it in charcoal. Not very appetizing, but curiously never gets smaller no matter how many bites are taken. Causes the drinker to grow larger. Footsteps become louder, and poise is doubled. Drink the "Drink Me" potion to return to normal size. |
![]() | Book of Burdens Permanent Tool A book filled with dense, inscrutable scribbles of ink. A note slipped between the cover and first page reads: "Great misfortune will befall the holder of this book. Your foes will become more powerful than you can imagine. You will be hunted. Each page of your life shall become blemished. Cast it away and let your suffering end." Throwing the book will return it to its original resting place. |
![]() | Portable Crafting Kit Permanent Tool An ingenious portable kit for crafting items that would normally require an Occult Wax Table or Laboratory Workbench. Can only be used when there are no enemies in the room. Cannot be used to apply upgrades. Simply marvelous use of space! Whoever created this is surely a genius... who did create it anyway? |
![]() | Gold Hagsack Permanent Prize Hagsack A stiff, malodorous sack made from coarse fabric and organ grease. Created by the Fetid Hag. Open to receive the contents. Strange Coin (25) |
![]() | Gambler's Mystery Sack Permanent Prize Hagsack A sour smelling sack made from coarse fabric and organ grease. For experienced gamblers only. As it was packed by the Fetid Hag some time ago, the opener's Luck has no effect. 40% chance of receiving: |
![]() | Warrior's Mystery Sack Permanent Prize Hagsack A disgusting sack made from coarse fabric and organ grease. Enchanted by the Fetid Hag to guarantee the opener a ring they don't have. If all relevant rings are already held, coins are awarded instead. Melee or Projectile Ring |
![]() | Occult Mystery Hagsack Permanent Prize Hagsack A putrid sack made from coarse fabric and organ grease. Enchanted by the Fetid Hag to guarantee the opener a ring they don't have. If all relevant rings are already held, coins are awarded instead. Spell or Curse Ring |
![]() | Healing Hagsack Permanent Tool Hagsack A smelly sack made from coarse fabric and organ grease. Only one Tool Hagsack may be purchased per night. Open to receive an assortment of healing items assembled by the Fetid Hag. First Aid Kit (2) |
![]() | Jar Sack Permanent Tool Hagsack A disgusting sack made from coarse fabric and organ grease. Only one Tool Hagsack may be purchased per night. Open to receive a random assortment of jar tools crafted by the Fetid Hag. Acid Jar (2) |
![]() | Melee Hagsack Permanent Tool Hagsack A musty sack made from coarse fabric and organ grease. Only one Tool Hagsack may be purchased per night. Open to receive an assortment of melee tools assembled by the Fetid Hag. Old Sword |
![]() | War Hagsack Permanent Tool Hagsack A foul sack made from coarse fabric and organ grease. Only one Tool Hagsack may be purchased per night. Open to receive a random assortment of items from the Great War collected by the Fetid Hag. Grenade (2) |
![]() | Spell Hagsack Permanent Tool Hagsack A reeking sack made from coarse fabric and organ grease. Only one Tool Hagsack may be purchased per night. Open to receive a random assortment of spellcasting tools created by the Fetid Hag. Warding Candle (2) |
![]() | Paralysis Trap TrapWhen stepped upon, the jar releases paralyzing gas, temporarily freezing all those nearby. Sure, a grenade has a long fuse... but sometimes they're frozen with fear and forget to jump out of the way. |
![]() | Nail Trap TrapA jar filled with scrap metal that explodes upon impact, sending shrapnel in all directions. Extremely loud. Place it on the ground and watch the results from a distance. |
![]() | Gatehouse Key Permanent Key The key to the front door of the mansion's gatehouse. Dafydd, did you misplace the key again? I should nail it to your backside, you absolute pillock! |
![]() | Strange Bedroom Key KeyThe key to the Strange Bedroom. |
![]() | East Stairwell Key Permanent Key Key to the East Stairwell of Mostyn House. Also allows access to the rear entrance and basement. |
![]() | Grandfather Clock Key Permanent Key A maintenance key that unlocks any grandfather clock in the mansion, allowing for the time to be set. Grandfather clocks are quite loud. I used the clock chimes to attract all three to the same spot, then had one of my Initiate sisters burn them until they had been properly cooked! |
![]() | Occult Library Key Permanent Key Key to the Occult Library. Peter has spent a fortune on these silly old books about how to summon demons to do one's bidding. Not sure what they're teaching him at Oxford, but I thought I was paying for a degree in Classics... not 13th century magical nonsense written by some monk with an overactive imagination! |
![]() | Rusty Cage Key Permanent Key A rusty key to a cage in Storage. |
![]() | Blue Secret Passage Key Permanent Key A reward for Initiates who have made their first offering. Unlocks secret passages behind certain blue bookshelves. |
![]() | Right Idol Eye Permanent Key The right eye to an ancient stone idol. Small glimmering lights can be seen within. Name your price, we will pay it. I will find a way to transport this home if it kills me. |
![]() | Observatory Key Permanent Key Key to the Observatory above the Banquet Hall. Are we sure those are stars? They seem too... close. |
![]() | Front Door Key Permanent Key Key to the front door in the Entrance Hall. Slightly bloody, with a repugnant odor. Let us hide the instruments, so that only the chosen disciple of the Night Mother will find them. |
![]() | Stairwell Spell Key Permanent Key Removes the illusory wooden planks blocking access between the upper floor and the ground floor. Can be used in both the Upper West Stairwell and Upper East Stairwell. The idol was never shown the upper floors? What a pity, I'd love to explore them. |
![]() | Entrance Hall Key Permanent Key A key that unlocks the Entrance Hall, accessible from the West Stairwell. My God, what kind of abomination has come up through the fireplace? |
![]() | Entrance Hall Binding Spell Permanent Key Removes the protective barrier around the fireplace in the Entrance Hall. After you've subdued it with the spell, give Robert the Entrance Hall key so he can stash it away. |
![]() | Entrance Hall Spell Key Permanent Key A magical incantation that will remove the sigils imprisoning the monster in the Entrance Hall. Be careful, the monster is locked up for good reason. We have to contain it in the Entrance Hall - we can't have the curse spreading throughout the mansion! |
![]() | Door Handle Permanent Key A handle to the red door in the basement. What do you mean 'beneath' the basement? |
![]() | Vicar's Card Permanent Key A well worn card with an engraving of Jesus Christ. Has no use, but is very precious to the Vicar of St. Elli's. Are you turning Catholic child? What use could you have for this? |
![]() | Labyrinth Market Key Permanent Key A very old key to the buildings along Labyrinth Market Street. We've set up a base of sorts in the old market. Traitors are to be shackled in the market stalls, as the jail is full. |
![]() | Firearm License Permanent Key Permission from the Wretch King to carry a firearm for personal protection in the dream. This letter, sealed in lasting blood, confers upon the holder permission to carry deadly weapons in the dream. This license may be revoked at any time upon discovery that the holder has misused this privilege to sow chaos, disorder, or treason that disturbs the King's peace. |
![]() | Eviction Letter Permanent Key The Wretch King's eviction letter, intended for the witch in the basement. Booby-trapped so it will vaporize the opener. |
![]() | Advanced Wretch Pass Permanent Key A piece of paper with a sigil on it. Grants access through magical gold barriers placed by the Wretch King. Goodness, Graverider... you smell awful. You are to stay outside and ensure no stragglers emerge. |
![]() | Basic Wretch Pass Permanent Key A piece of paper with a sigil on it. Grants access through magical red barriers placed by the Wretch King. The labyrinth has sprung a leak. I'm not talking about the water. |
![]() | Broken Shotgun Permanent Key A rusted and corroded Remington Model 1894 shotgun. No longer works, and would take an expert gunsmith to repair. |
![]() | Wretch Teleportation Spell Permanent Key A scroll created by the Wretch King. Teleports the opener back to the throne room. Intended for use on a chained witch in the valley. |
![]() | St. Elli's Key Permanent Key Key to the upper floor of St. Elli's. Alfred Mostyn really went overboard on the remodel. It's almost too grand for folks like us now, isn't it? |
![]() | Blackett House Key Permanent Key A blood spattered key to the Blackett House, located in Cagewood past the Duwern Bog. Blackett House was largely abandoned after Robert and Margaret fully moved into Mostyn House. But the lights were on last night... |
![]() | Waking Powder Permanent Key A vial of white powder. Used by Robert Blackett to wake his experiments after surgery was over. Can be used to wake Lettie in the Blackett House Foyer. She looked in the mirror after waking and screamed, but her vocal cords were mutilated flaps. The sound has stuck with me since... |
![]() | Electrical Generator Permanent Key A small generator created by Priscilla Mostyn to power Blackett House in the dream. Converts organ grease into electrical power. I understand you want your own lab, Robert. I'll wire it, but in return you need to help me finish construction of the tower. |
![]() | Jailer's Elevator Key Permanent Key A key for the Blood Tower elevator. Allows access to the Basement and Lobby floors. Man wed to machine in eternal embrace... pitiful aren't they? |
![]() | Hotel Elevator Key Permanent Key A key for the Blood Tower elevator. Allows access to the First and Second floors. The Second Floor is for our more daring guests. Those who wish to indulge themselves in ways that the real world does not allow. |
![]() | Robert's Elevator Key Permanent Key A key for the Blood Tower elevator. Allows access to the roof. We're running out of vinegar and the blood is beginning to smell... |
![]() | Dining Hall Invitation Permanent Key A red leather envelope inviting the holder to the Blood Tower's Dining Hall on the Second Floor. Even though I had an invitation, I couldn't get in! They said I wasn't dressed stylishly enough... the rules are absolutely opaque. |
![]() | Night Mother's Disciple Book Permanent Key A book filled with occult writings, owned by Lara the Night Mother Disciple. A crude map of a maze beneath Mostyn House is sketched on the last page. The very bottom floor is circled, and a curious phrase is written: "O Night Mother, let the moonless, formless pathway open once more." |
![]() | Mark of Sin Permanent Key When the outcast came to Mostyn House, he lost his religion and became a follower of Dr. Robert Blackett. After rebranding himself as the Filthy Wretch, he carved this red pentagram to wear as an amulet. Robert suggested he nail it into his forehead instead. The pentagram makes it clear to all that I am no longer a Christian. I travel a new path. |
![]() | Boat Pass Permanent Key A tattered pass that entitles the holder to unlimited passage between Duwern Bog Dock and East Forest Dock. Denizens of the valley prefer to take the boat to Cagewood Circus, as the bog is filled with ghosts and monsters. There are no mirrors in the valley west of the bog, so those coming from Nowhere also make regular use of the boat. |
![]() | Duwern Burial Ground Map Permanent Key A dirty scrap of cloth indicating a location along the Duwern Brook only reachable by boat. Smells of death. |
![]() | Audio Command Wax Cylinder Permanent Key A wax cylinder containing recordings of Priscilla Mostyn issuing commands. Contains commands such as: Can be used in Priscilla's mind control machine. |
![]() | Cholera Clinic Cage Key Permanent Key A key to Robert Blackett's cage in the fleshy Banquet Hall of the Cholera Clinic. Lara, the Night Mother Disciple, wants an Idol Tainted Heart carved from Robert's chest. |
![]() | Knife WeaponA rusty kitchen knife. Cuts quickly but has limited range. Normal Heavy |
![]() | Cleaver WeaponAn old kitchen cleaver, generally used for hacking through thick cuts of meat. Normal Heavy |
![]() | Axe WeaponSimple wood splitting axe. A bit unwieldy, but will leave the recipient of its blows bleeding. Normal Heavy |
![]() | Sickle WeaponA rusty harvest sickle, coated in poisonous corpse blood. Normal Heavy |
![]() | Pipe WeaponA dislodged pipe. Slow, but good for giving an undead monster the severe beating it deserves. Normal Heavy |
![]() | Rapier WeaponAn old rapier, presumably decorative. Very swift. Normal Heavy |
![]() | Bayonet WeaponA standard issue Pattern 1907 bayonet. Long enough to be used like a sword when not mounted on a rifle. Normal Heavy |
![]() | Whip WeaponA leather bullwhip. Doesn't inflict much punishment, but keeps enemies at bay. A bit noisy. Normal Heavy |
![]() | Golden Spear WeaponA gold spear from the Byzantine era. Slow, but allows the wielder to keep their distance. Normal Heavy |
![]() | Scythe WeaponA lightweight blood-spattered scythe. It's not clear whether it was ever used as a farming implement. Normal Heavy |
![]() | Torch WeaponA crude torch made with cloth and animal fat. Gives off strong light and deals significant fire damage. Normal Heavy |
![]() | Tesla Coil Mace WeaponA lightweight mace with a Tesla Coil on the end. Electricity makes for an unpredictable weapon - hits may do almost no damage or up to twice the typical amount. Normal Heavy |
![]() | Old Sword WeaponAn old, rotted sword. Surprisingly light. Can only be used for so many blows before falling apart. 350 durability Normal Heavy |
![]() | Night Mother's Blade Permanent Weapon A short sword blackened with cursed energy. Damage increases with the wielder's spellcasting ability, not their melee prowess. One of the Night Mother's instruments. Normal Heavy |
![]() | Bloody Dao WeaponA 17th century Chinese sword coated in organ grease. 30% of physical damage done is also applied to wielder Normal Heavy |
![]() | Starry Greatsword Permanent Weapon A curiously light greatsword covered in glowing specks of cursed energy. Normal Heavy |
![]() | Acid Jar ProjectileHighly corrosive acid in a jar. Has a large splash radius, so anyone throwing this jar is advised not to be too close to their target. Acid has proved a most effective tool against the undead, but the sight of melting flesh is most unpleasant. |
![]() | Throwing Knife ProjectileAn old throwing knife. Though it is extremely dull, it can still be used to great effect in the right hands. Can be picked up and thrown again. You forgot where you left it? Well, too bad, I'm not selling you another one! |
![]() | Poison Jar ProjectileA jar of foul smelling purple poison. Throw it carefully, as it has a high splash radius. I have not managed to get a microscope working properly in the dream, but I suspect the toxic mechanism of these plants to be identical to that of the miasmatic clouds produced by the corpses. |
![]() | Paralysis Jar ProjectileA jar filled with a neurotoxin that causes paralysis. Useful for stopping the undead long enough to give them a good thrashing. Paralysis is suspiciously effective in the dream. Perhaps Peter put those Eton acting skills to use when demonstrating it? |
![]() | Incendiary Jar ProjectileA jar carefully packed with phosphorus. Ignites upon impact. |
![]() | Curse Jar ProjectileSticky cursed energy in a jar. Has a large splash radius, so anyone throwing this jar is advised not to be too close to their target. Although she never managed to cast a spell, Priscilla still found ways to harness the curse. |
![]() | Firework ProjectileAn old firework left over from a previous Bonfire Night. Quite loud - will attract the attention of anyone on the current floor. |
![]() | Grenade ProjectileA Mills Bomb No. 5 Mk 1 with a 3 second fuse. Produces an exceedingly loud, powerful explosion. |
![]() | Webley Mk. VI Permanent Gun A standard issue Webley Mk. VI. Holds six .455 Webley Bullets at a time before needing to be reloaded. Very loud. |
![]() | Shotgun Permanent Gun An old Remington Model 1894 A Grade, repaired for use. Can hold two Shotgun Shells at a time, and converts them to Empty Shotgun Shells upon firing. Packs a punch, but is incredibly loud. |
![]() | Starry Flamethrower Permanent Gun A flamethrower modified to use an undulating sack of cursed energy as its fuel source. Gradually curses the holder while in use. A brilliant and a disturbed mind are not so different, are they? Every half second: |
![]() | Door Hex Spell SpellPlaces a hex upon a door - anyone who opens it will be engulfed in a cloud of cursed energy. The effect lingers for several seconds. The hex is only visible to its creator and can be dispelled with a warding candle. I call upon MARBAS for his skill in the mechanical arts to protect this door. |
![]() | Corpse Hex Book SpellCauses any corpse lying on the ground in the room to explode with cursed energy. I call upon MARBAS for his skill in the mechanical arts. |
![]() | Dummy Spell SpellSummons a lifelike dummy of the caster, which will attract enemy attention until it is destroyed. Health of the dummy scales with spell damage. I call upon RAUM to assist me in deceiving my enemies. 15 curse damage to caster (spell toll) |
![]() | Healing Barrier Book SpellCreates a sigil on the ground that heals the caster and all allies. It also acts as a barrier against projectiles. Magical healing effects do not work when the caster is in Danger. I call upon RAUM to assist me in destroying the dignity of my enemies. Lasts 8 seconds |
![]() | Armor Spell SpellEnvelops the caster in magical armor that will absorb all physical damage until depleted. I call upon SABNOCK to furnish me with a suit of protective armor. Adds 25 armor (maximum 100) |
![]() | Burning Protection Book SpellEnvelops the caster in an inferno that protects them while damaging anyone who gets in the way. I call upon SABNOCK to furnish me with a suit of protective armor. For 8 seconds: 5 fire damage on touch |
![]() | Enchant Spell SpellUp to three suits of armor or dolls can be enchanted to do battle for the caster. The armor will follow the caster from room to room until it dies in combat. Health and damage of the armor scale with spell damage. I call upon AGARES to maketh run those that stand still. 15 curse damage to caster (spell toll) |
![]() | Possession Book SpellThe Initiate Book will become possessed and follow the caster from room to room, firing bolts of cursed energy at foes. Damage done by bolts scales with spell damage. Feeds off the caster's cursed energy - when the caster is no longer cursed, the book disappears. If the caster develops curse rot, the book disappears. I call upon AGARES to maketh run those that stand still. 15 curse damage to caster (spell toll) |
![]() | Harvest Field Spell SpellCreates a local field of vampiric energy, damaging foes and using their vital energies to heal the caster. Vampirism does not work when the caster is in Danger. I call upon VEPAR to sap the vitality of my enemies. For 20 seconds, deals damage each second and heals the caster |
![]() | Summon Spears Book SpellSummon a field of pointed spears from the ground. I call upon VEPAR to sap the vitality of my enemies. Each spear does damage |
![]() | Curse Ball Spell SpellFires a slow moving ball of cursed energy. I call upon ASTAROTH to bring forth his noisome breath. |
![]() | Fireball Book SpellEmits a large fireball. I call upon ASTAROTH to bring forth his noisome breath. |
![]() | Annihilation Spell SpellCreates an incredibly powerful cursed energy blast with a very wide radius, causing all but the most hardened to become inflicted with Curse Rot. The caster pays for the spell with their own blood, in addition to suffering the same curse damage as others in the area. Caster is reduced to 10% health |
![]() | Baleful Influence Book SpellSummons an unseen foul influence to invigorate the caster. Dramatically increases melee damage, poise and speed. No spell toll is charged, but the caster will become more cursed each second the effect is active. Lasts 20 seconds. +50% melee damage |
![]() | Curse Orbs Scroll SpellSummons four cursed orbs that hover above the caster. They wait there until targets can be found to seek towards. |
![]() | Curse Form Book SpellEngulfs the caster in phosphorescent cursed energy, allowing them to move incredibly quickly and deal damage to anyone unfortunate enough to be in their way. The caster becomes invincible |
![]() | Basic Grimoire Permanent Grimoire Dusty and nearly falling apart. Contains basic spells, transcribed in Latin from 15th and 16th century monk texts. |
![]() | Advanced Grimoire Permanent Grimoire In perfect condition. Contains advanced spells, transcribed in Latin from 17th century monk texts. |
![]() | Initiate's Grimoire Permanent Grimoire In perfect condition. Describes the creation of spells using small black books, which are consumed upon casting. While it is written in a similar fashion to actual 17th century grimoires, it appears to be a more recent fabrication. |
![]() | Cursed Grimoire Permanent Grimoire A rotted tome slightly radiating cursed energy. Most of it is incomprehensible, but recipes for the creation of Black Wax and associated spells are clear. Foul beings, in a ring, the ringed finger... |
![]() | Starry Grimoire Permanent Grimoire A tattered grimoire spotted with white hot cursed energy. Describes the process to produce white wax from red, yellow and blue wax. The phosphorescent mass revealed the true mechanism behind the curse: when the dream diverges from reality, cursed energy flows from the rift. |
![]() | Basic Lab Manual Permanent Lab Manual A beginner's laboratory manual written by Robert Blackett. Contains recipes for: |
![]() | Advanced Lab Manual Permanent Lab Manual Advanced laboratory manual originally authored by Priscilla Mostyn and discovered in the attic by an Initiate. Contains recipes for: |
![]() | Grease Lab Manual Permanent Lab Manual A laboratory manual containing instructions for creating grease that can temporarily enhance melee weapons. Author unknown. Contains recipes for: |
![]() | Rakesh's Diary Permanent Lab Manual The private diary of Rakesh. Contains detailed diagrams for gunsmithing and trap construction. In truth, Robert Blackett was disgusted by Peter's unyielding affection for me. As soon as Peter died, I was on my own. Allows upgrading of weapons at any Laboratory Workbench. Contains recipes for: |
![]() | Night Mother Amulet Permanent Amulet A small, weathered skull attached to a chain. Resembles the Night Mother, an ancient and largely forgotten Mediterranean god. One of the Night Mother's instruments. +50 max health |
![]() | Lucky Necklace Permanent Amulet A beautiful gold necklace with a striking modern design. Looks as though it came from a different world. Dramatically increases the wearer's luck, which will surely bring more treasures their way. +75 luck |
![]() | Onyx Pentagram AmuletAn amulet in the shape of a pentagram made from dark rock. +20% max curse tolerance |
![]() | Pentagram of Blood AmuletAn amulet in the shape of a pentagram made from stone. The center is coated in blood. Cures Bleeding status effect once every minute |
![]() | Mossy Pentagram AmuletAn amulet in the shape of a pentagram made from stone. Lightly covered in moss. Magical healing effects do not work when the wearer is in Danger. Heals 1 health point every 3 seconds |
![]() | Pentagram of Flesh AmuletAn amulet in the shape of a pentagram made from stone. The center is wrapped in the flesh of an unknown animal. +35% poison resistance |
![]() | Golden Pentagram AmuletAn amulet in the shape of a pentagram made from gold. +10% max health |
![]() | Holy Pentagram AmuletAn amulet in the shape of a pentagram made from ivory. Converts 33% of physical damage received to curse damage |
![]() | Oil Lamp Permanent Left Hand A rusty old oil lamp, providing moderate light. The lamp seemed to burn indefinitely, never actually consuming the oil - highly convenient, if unrealistic. Press to turn on/off. |
![]() | Thurible Left HandA censer attached to a chain, dating roughly from the 13th century. A potent mix of medicinal incense burns within, giving off a faint light and purifying the nearby air. Hold to raise, increasing poison recovery and blocking any poison damage from attacks. A heretical tool found deep in the old Byzantine ruins... I do not trust it. Removes 1 point of poison build up every 4 seconds |
![]() | Brass Telescope Left HandAn old brass telescope. Allows one to see across the room, although the lens is of poor quality so it may difficult to make out distant objects. It must have sentimental value to Alfred, that's surely the only reason a piece of junk like that would be kept in the house. |
![]() | Bible Left HandSlightly increases Luck. Can be held out to hold spirits at bay or even push them around. Take a closer look at the pages. Do those look like the Bible verses you learned as a child? Hold to raise. +50 luck |
![]() | Spirit Dust Bag Left HandA bag of crushed Spirit Twig snippets. A small pinch will send the caster flying backwards, inflicting a light spell toll. Perfect for avoiding otherwise unavoidable attacks. 5 Curse Damage to Caster Press to dodge. |
![]() | Corpse Hand Permanent Left Hand A still flailing corpse hand once belonging to the Filthy Wretch. Enchanted to slow those it is pointed at, allowing the user to better control spacing and the pace of the battle. Don't let them get too close before raising the hand, otherwise it won't work. Hold to raise. |
![]() | Curious Statue Left HandA stone statuette found in the Byzantine Labyrinth. When raised, briefly turns the holder into an invulnerable statue. Additionally, any melee attacker receives significant poise damage from striking such a hard surface. 3 curse damage (spell toll) to wearer |
![]() | Night Mother's Doll Permanent Left Hand A burnt, foul smelling cloth doll with a rag over its head. Squeeze to be enveloped in a protective cloud of cursed energy. One of the Night Mother's instruments. Hold to squeeze. While squeezed: |
![]() | Comforting Bear Left HandA teddy bear enchanted to gradually drain the holder of cursedness while held. Hold to cuddle, which dramatically raises the rate at which the bear removes cursedness. Cuddling gradually consumes the bear's power, until it is no longer usable. Heals 1 point of Cursedness every 4 seconds, unless curse rotted |
![]() | Candle Ring Permanent Curious Ring A gold ring with a tiny candle. Produces a small amount of light only visible to the wearer. Invaluable for surreptitious activities in the dark. +50 inner light |
![]() | Phantom's Ring Curious RingA magical ring. When the wearer is over 50% cursed, a faint violet glow appears around their feet. Their footsteps become much harder to hear. Perfect for surreptitious activities. It stays enchanted because of these little sigils etched into it? How clever! |
![]() | Covetous Ring Curious RingA ring cast from a mixture of gold and blood. Increases the amount of gold found by 30%. A gold coin on each eye when I'm dead... |
![]() | Swift Ring Curious RingSupposedly a ring worn by an ancient cult of Hermes. I've managed to turn father's old collection of rings into functional magical artifacts in the dream. If only he were alive so I could show him. +5 speed |
![]() | Moonless Formless Ring Permanent Curious Ring A silver ring depicting the moon with the outline of a city below it. Of unknown origin. A gift to help a friend along their arduous journey. Good luck. +50% melee damage |
![]() | Margaret's Ring Permanent Protective Ring An elegant ivory ring worn by Margaret Blackett, co-administrator of Mostyn Private Asylum. One learns to be comfortable with loss in the dream, which is a bit odd considering the dream is a place of immortality. +10 max health |
![]() | Black Cross Ring Protective RingAn onyx ring with a painted cross. This was always Anne's favorite form of the cross, and I've hired a man to turn it into a ring so we might always remember her fierce belief. +10% max health |
![]() | Red Life Ring Protective RingRed ring with a painted cross. The color red seems to hold a place of primacy in the dream. Perhaps it's a reflection of ancient custom, when man made blood sacrifices to the gods? +15% max health |
![]() | Gold Cross Ring Protective RingA gold ring with a painted cross. Luck is for old men. Fate has no place in this new age. +10% max health |
![]() | Castle Ring Protective RingA sturdy stone ring carved from a castle brick. It's easy to knock someone to the ground if their head is in the clouds. Receive 15% less physical damage |
![]() | Fortress Ring Protective RingA hard stone ring that offers significant protection to the wearer, at the cost of decreased speed. My dear Dafydd, it's easier to ram your foe into a trap than to lure them. -10 speed |
![]() | Burnt Ring Protective RingA blackened ring, thoroughly charred in a fire. After those ungrateful miners set fire to our family home and burnt my dear sweet sister in it, I found her wedding ring still wrapped around her carbonized finger. Receive 50% less fire damage |
![]() | Ruby Ring Protective RingA ring set with three low quality rubies. The dream will not become a bloody hunting fantasy for you and that beast of yours. I tolerate your presence only because my daughter begs me to, but there are limits to my patience. +75% bleeding resistance |
![]() | Rabbit's Heart Ring Protective RingA small ring engraved with a heart. My heart beats like a rabbit's heart when you are near. Oh, that you would let me leap into your arms. Receive 100% less paralysis build up |
![]() | Frog's Eye Ring Protective RingA ring set with a frog's eye, preserved in resin. Receive 30% less poison build up |
![]() | Chromatic Ring Protective RingA beautiful ring with three different gems. Look at the jewelry these girls have brought. Their parents must be loaded! Pity their heads are in such disarray. Receive 25% less bleeding build up |
![]() | Necrotic Ring Protective RingAn old, rusty ring that is nearly crumbling to pieces. Protects the wearer from the corrosive effects of Necrosis. The mechanism is not bacterial as one would expect... Receive 75% less necrosis build up |
![]() | Necromancer's Ring Protective RingAn old silver ring with two purple stones. Smells like the sea. Increases the health of allies, such as enchanted armor, by 50%. I stripped it off one of those necromancer fellows in the labyrinth. Got to be good for something. |
![]() | Curse Ward Ring Curse RingA modern ring featuring a skull etched into stone. Death is inevitable, but we have a history of making the inevitable evitable, don't we? Receive 33% less curse damage |
![]() | Cursed Explorer Ring Curse RingAn elaborate ring with a small carved stone skull atop an ivory snake. To explore the boundaries of the dream, one must increase their tolerance for the curse. +25 max curse tolerance |
![]() | Priscilla's Ring Permanent Curse Ring A brilliant opal set in a modest silver ring. Formerly owned by Priscilla Mostyn. A valuable ring for those with low curse tolerance. Never one to be outdone is she? Think how many eons she's been around. Converts 50% of curse damage received to physical damage |
![]() | Exquisite Gold Ring Curse RingA beautiful golden ring, clearly belonging to someone quite wealthy. How did you lose it? It was sitting right on your finger? Are you going to lose your nose next? Heals 1 point of cursedness every 2 seconds, unless curse rotted |
![]() | Cursed Balance Ring Curse RingA sticky black ring dripping with cursed glop. Helps the wearer maintain a high level of cursedness. When below 70% cursedness: When above 70% cursedness: |
![]() | Night Mother's Ring Permanent Curse Ring A stone ring with an intricately carved horse skull topper. Smells of death. One of the Night Mother's instruments. Converts 25% of physical damage received to curse damage |
![]() | Shield Ring Contingent RingAn ancient bronze ring spattered with equally ancient blood. Doubles the durability of shields when worn. Those of us with a slight frame must harden our bodies with organ grease to effectively use shields. |
![]() | Critical Ring Contingent RingAn ancient Byzantine ring. Any damage dealt by the wearer has a chance to be doubled. The chance scales with Luck. What was that little yellow flash just now? How curious... 5% chance of doubling damage dealt |
![]() | Savior Ring Contingent RingAn ancient Byzantine ring. Any damage received by the wearer has a chance to be halved. The chance scales with Luck. What was that little yellow flash just now? How curious... 5% chance of halving damage received |
![]() | Gold Bear Ring Contingent RingA gold ring in the shape of a bear. Previously owned by the Vicar of St. Elli's. When you're on the top of the mountain, God pushes you off. When you're in the valley, God carries you on his back. When health is below 25%: |
![]() | Silver Bear Ring Contingent RingA silver ring in the shape of a bear. Previously owned by the Vicar of St. Elli's. When you're on the top of the mountain, God pushes you off. When you're in the valley, God carries you on his back. For all hits when health is below 25%: |
![]() | Cursed Flesh Ring Contingent RingA ring seemingly made out of small strips of cursed flesh. Protect me in the darkness. I am a creature of flesh in the realm of phantoms. When cursedness is above 70%: |
![]() | Flesh Ring Contingent RingA ring seemingly made out of small strips of leathery flesh. Protect me in the darkness. I am a creature of flesh in the realm of phantoms. For all hits when cursedness is above 70%: |
![]() | Rogue's Ring Melee RingA copper ring with an engraving depicting a dagger. The process for tricking the dream into thinking a ring has magical properties is a simple matter for the theatrically inclined. +30% damage to melee attacks from behind |
![]() | Ruffian Ring Melee RingA cheap wooden ring, covered in blood. It's not skill that makes me effective, it's my irrepressible barbarism. +20% melee damage |
![]() | Bloody Ring Melee RingThe inside of the ring is serrated, cutting the wearer and inflicting blood lust. Cruelty is endemic in humanity. It's not a surprise our alleyways are dripping with blood. +40% melee damage |
![]() | Pale Skull Ring Melee RingA foul smelling wooden ring, said to have originally been owned by an Akkadian spearman who poisoned his spear and purposefully missed vital organs to ensure a slow, painful death. There is no way a wooden ring has survived four thousand years. You've wasted your money again. Converts 25% of physical damage to poison build up for melee attacks |
![]() | Silver Skull Ring Melee RingSaid to originally be worn by an ancient Akkadian prince who flayed a hundred men. The undead succumb easily to the curse, so why use any other method? Converts 100% of physical damage to curse damage for melee attacks |
![]() | Gold Skull Ring Melee RingSaid to originally be worn by an ancient Akkadian king who wielded a cursed whip. Allows the heavily cursed to do additional melee damage. Adds +1% for every 7 points of wielder's cursedness to melee attacks |
![]() | Hunter's Ring Projectile RingA copper ring in good condition. A 16th century copy of a ring said to be owned by Robin Hood himself. Peter, look at this fine lot of rings I've bought! It says here this one was owned by the historical Robin Hood. Surely he was real, like King Arthur? All myths have some basis in fact, yes? +20% projectile damage |
![]() | Pale Hunter's Ring Projectile RingA discolored metal ring with a slight patina. Said to be worn by members of a medieval rogue's guild. Converts 20% of physical damage to poison build up for projectile attacks |
![]() | Gold Hunter's Ring Projectile RingA beautiful golden ring, said to be owned by Robin Hood himself. Alfred, you have truly lost your mind to have paid that much for an old ring! Robin Hood is about as real as your thrift. +30% projectile damage |
![]() | Barrel Ring Projectile RingA wooden ring worn by members of a medieval archery guild, said to make a man as swift as their arrow. +15% projectile damage |
![]() | Skull Ring Projectile RingSaid to originally be worn by an ancient Akkadian guard who made pacts with demons. Allows the heavily cursed to do additional projectile damage. Adds +1% for every 7 points of wielder's cursedness to projectile attacks |
![]() | Crescent Ring Spell RingA ring with a crescent moon painted on it. Moderately boosts spell damage. A dear price must be paid for power. That's a lesson you would have learned in the real world had you survived. +20% spell damage |
![]() | Moon Ring Spell RingA ring with a full moon painted on it. Boosts spell damage, but increases the curse toll paid for casting spells. The Filthy Wretch is far too busy playing with his dusty little automatons to properly look after the order. As such, I'll assume command and give these girls a proper education. Receive 50% more spell toll |
![]() | Eclipse Ring Spell RingA ring with a lunar eclipse painted on it. Significantly boosts spell damage, but doubles the curse toll paid for casting spells. Drastically reduces the health draining effects of Curse Rot. The dream has been torn asunder, and I've been spending more and more time in the chasm between the halves. Receive 100% more spell toll |
![]() | Dull Silver Ring Spell RingA scuffed old silver ring. The curse is not really a price, but an opportunity. That said, one shouldn't leap at every opportunity that presents itself. Receive 30% less spell toll |
![]() | Exquisite Silver Ring Spell RingA beautiful silver ring. The curse is not really a price, but an opportunity. That said, one shouldn't leap at every opportunity that presents itself. Receive 50% less spell toll |
![]() | Warding Candle Healing ItemA holy candle. Gradually heals curse damage. The longer one stays close to it, the faster it heals. Dispels nearby magical traps. Spirits and enchanted armor cannot pass by while it burns. |
![]() | Warding Cupcake Healing ItemA cupcake baked with wax from a Warding Candle. Only found in the Attic. Disgusting. Painful to ingest, but instantly purges the body of a significant amount of cursedness. Well, we've failed. It killed the last girl we fed it to. Get rid of the batch. 35 physical damage to consumer |
![]() | Bandage Healing ItemGauze for wrapping wounds. Heals any bleeding build up and the bleeding status effect. Why are the corpses bleeding? There's no sign of livor mortis. The blood, though foul smelling and discolored, flows as if it were in a still living body. |
![]() | Poison Antidote Healing ItemA curiously effective activated charcoal potion. Heals any poison build up and the poisoned status effect. The stinking dead continually find novel ways to defend themselves. Some of the original cholera patients have begun to spew miasmatic clouds that linger in the air. |
![]() | Cup of Tea Healing ItemA now cold cup of caffeinated tea. Still drinkable despite some odd flakes and clumps on the surface. |
![]() | Scone Healing ItemSlightly old and dry, but still edible. +35 Health |
![]() | Rarebit Healing ItemStale Welsh Rarebit - cheese covered toast with a dash of stout and dry mustard powder. +50 Health |
![]() | Corrupted Meat Healing ItemA greenish chunk of meat. Has no value in ritual, but can be (reluctantly) eaten to restore some health. Unfortunately, it is highly poisonous and so must be chased with an antidote. I'm hungry... but not that hungry. +75 Health |
![]() | Hearty Roll Healing ItemA hearty lye roll with a variety of seeds. Provides a nourishing effect that heals over time. I appreciate Albert and Dafydd's mother is German, but why must she be so German? I simply cannot stomach any more pretzel bread. I'm done being polite. +25 health |
![]() | Chocolate Cake Healing ItemSlightly stale chocolate cake. Still delicious. +75 Health |
![]() | Ration Healing ItemA British Army ration tin, already slightly open. It's no longer clear what exactly is inside, but it's certainly filling. +100 Health |
![]() | Tonic Jar Healing ItemA powerful healing tonic. +50 Health |
![]() | Elixir Jar Healing ItemA tonic enhanced by the addition of viscous ancient blood from the Byzantine Labyrinth far below Mostyn House. Where did Robert stash the door handle? Nobody has been down there in weeks to check on the expedition. +100 health |
![]() | Ambrosia Jar Healing ItemA tonic crafted in the valley. Incredibly potent. Fermenting organ grease in a wine barrel? No wonder it smells like that in here. +100 health |
![]() | First Aid Kit Healing ItemA convenient kit packed with healing items. +50% health |
![]() | Bleeding Resistance Syringe Healing ItemA syringe filled with a potent antifibrinolytic. 75% bleeding resistance for 30 seconds |
![]() | Poison Resist Syringe Healing ItemA syringe filled with a potent antivenom. 75% poison resistance for 30 seconds |
![]() | Paralysis Resistance Syringe Healing ItemA syringe filled with a potent antiparalytic medicine. 100% paralysis resistance for 30 seconds |
![]() | Violent Pill Healing ItemA gelatin capsule containing cocaine and cola nut extract. What are they giving our boys? What about when they get home? +25% melee damage for 15 seconds |
![]() | Dexterous Pill Healing ItemA pill containing a blend of finely ground tobacco and salicin. Keeps you steady as you give Jerry what he's got coming... +25% projectile damage for 15 seconds |
![]() | Weird Pill Healing ItemA pill containing opium powder and St. John's Wort. Hard to sleep with explosions as the soundtrack, but this helps... +25% spell damage for 15 seconds |
![]() | Flaming Grease Healing ItemA mixture of organ grease and gunpowder. Slather on a melee weapon to set it on fire. Cannot be applied to weapons that are brittle, cursed, or already coated in grease. Add 20% base fire damage to a melee weapon for 20 seconds |
![]() | Cutting Grease Healing ItemA mixture of organ grease and jagged metal dust. Slather on a melee weapon to add additional bleeding damage. Cannot be applied to weapons that are brittle, cursed, or already coated in grease. Add 20% base bleeding damage to a melee weapon for 20 seconds |
![]() | Poison Grease Healing ItemA mixture of organ grease and poison. Slather on a melee weapon to add poison damage Cannot be applied to weapons that are brittle, cursed, or already coated in grease. Add 20% base poison damage to a melee weapon for 20 seconds |
This contains item descriptions for all items that are not randomly generated.